getMaterialEditableColors(matName) → {Array.<string>}
Get the names of the color properties for the given material that don't
require shader recompilation in order to apply changes after editing.
For MeshNodeMaterial those are the names of RGB nodes.
Parameters:
Name | Type | Description |
---|---|---|
matName |
string | Material name. |
Returns:
Editable color properties for the material.
- Type
- Array.<string>