Materials

getMaterialEditableColors(matName) → {Array.<string>}

Get the names of the color properties for the given material that don't require shader recompilation in order to apply changes after editing. For MeshNodeMaterial those are the names of RGB nodes.
Parameters:
Name Type Description
matName string Material name.
Returns:
Editable color properties for the material.
Type
Array.<string>

getMaterialEditableTextures(matName, collectSameNameMatsopt) → {Array.<v3d.Texture>}

Get editable textures from the given material. The material should be an instance of MeshNodeMaterial or MeshStandardMaterial.
Parameters:
Name Type Attributes Default Description
matName string Material name.
collectSameNameMats boolean <optional>
false Whether to collect textures from all materials with the same name or from the first material with that name found on the scene (default behavior).
Returns:
Array of editable textures for the material.
Type
Array.<v3d.Texture>

getMaterialEditableValues(matName) → {Array.<string>}

Get the names of the scalar "value" properties for the given material that don't require shader recompilation in order to apply changes after editing. For MeshNodeMaterial those are the names of Value nodes.
Parameters:
Name Type Description
matName string Material name.
Returns:
Editable scalar "value" properties for the material.
Type
Array.<string>

getMaterialProfile() → {string}

Get what profile to use for newely created materials.
Returns:
Material profile: 'blender', 'max', or 'maya'
Type
string

isMaterialNameUsed(name) → {boolean}

Check whether the given material name is used by materials on the current scene or not.
Parameters:
Name Type Description
name string Material name to check.
Returns:
Check result.
Type
boolean

replaceMaterialEditableTexture(mat, oldTex, newTex)

Replace the specified texture on the given material with a new one. The material should be an instance of MeshNodeMaterial or MeshStandardMaterial.
Parameters:
Name Type Description
mat v3d.MeshNodeMaterial | v3d.MeshStandardMaterial Material.
oldTex v3d.Texture Old texture from the material to be replaced.
newTex v3d.Texture New texture to put onto the material.