getSceneCoordSystem() → {string}
Get the coordinate system of the current scene.
Returns:
Scene's coordinate system.
- Type
- string
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
coords |
v3d.Vector3 | v3d.Euler | Coordinates to transform. | ||
spaceFrom |
string | Space to transform from. | ||
spaceTo |
string | Space to transform into. | ||
noSignChange |
boolean |
<optional> |
false | Don't change a component's sign in case of the Z->(-Y), Y->(-Z) transformations. "true" is relevant for vectors containing values that shouldn't change the sign (e.g. scale, dimension, etc...). |
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
coords |
v3d.Vector3 | v3d.Euler | Coordinates to transform. | ||
noSignChange |
boolean |
<optional> |
false | Don't change a component's sign in case of the Y->(-Z) transformation. "true" is relevant for vectors containing values that shouldn't change the sign (e.g. scale, dimension, etc...). |
Name | Type | Description |
---|---|---|
euler |
v3d.Euler | Euler rotation in Verge3D's coordinate system. |
dest |
v3d.Euler | Destination euler vector. |