Tips for Verge3D devs
From Verge3D Wiki
Revision as of 08:26, 13 September 2021 by Alexander (talk | contribs) (Alexander moved page Hints for Verge3D devs to Tips for Verge3D devs without leaving a redirect)
This page contains info that is special for Verge3D devs or users of Verge3D DevKit.
Debugging Verge3D render target
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);
Code Indentation Style
The K&R style, 4 spaces:
function someFun() {
const someConst = 10;
const alwaysTrue = true;
for (let i = 0; i < someConst; i++) {
if (alwaysTrue) {
console.log(`Hello ${i}!`);
}
}
}