Tips for Verge3D devs
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Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT! var texture = renderTarget.texture var geometry = new v3d.PlaneBufferGeometry(3, 3); var material = new v3d.MeshBasicMaterial(); material.map = texture; var planeMesh = new v3d.Mesh(geometry, material); planeMesh.position.x = 6; v3d.apps[0].scene.add(planeMesh);