Blender 4.2 migration guide
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Blender 4.2 is kinda significant update as it includes the new version of Eevee render (called Eevee-Next internally).
This new version relies heavily on modern GPUs and raytracing algorithms for viewport rendering and hence it's not quite compatible in Verge3D and other realtime engines. To overcome this we made several changes in settings which you should be aware of.
Transparency
Transparency settings from the older Blenders looked like these:
These are mostly useless now and have been replaced by Verge3D settings:
Ambient Occlusion
Ambient occlusion settings has been removed in Blender 4.2, we recreated them as custom Verge3D settings: