User contributions
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Jump to navigationJump to search- 13:57, 9 September 2021 diff hist 0 N File:Puzzles axis.png current
- 13:49, 9 September 2021 diff hist 0 N File:Z up axis.png current
- 13:47, 9 September 2021 diff hist 0 N File:Right handed rotation.png current
- 13:44, 9 September 2021 diff hist 0 File:Y up axis.png Alexander uploaded a new version of File:Y up axis.png current
- 12:33, 9 September 2021 diff hist +132 Coordinate Systems
- 12:12, 9 September 2021 diff hist 0 N File:Y up axis.png
- 12:07, 9 September 2021 diff hist +1,554 Coordinate Systems
- 11:16, 9 September 2021 diff hist +8 m Coordinate Systems
- 11:15, 9 September 2021 diff hist −12 m Coordinate Systems
- 11:14, 9 September 2021 diff hist +594 N Coordinate Systems Created page with "{| class="wikitable sortable" |+ Overview of coordinate system convenstions in various modelling suits/standards |- ! Software / Standard !! Default System !! Handedness !! No..."
- 08:45, 6 September 2021 diff hist +132 Known Verge3D Limitations
- 08:29, 30 August 2021 diff hist −193 User:Haris cleanup current Tags: Visual edit: Switched Blanking
- 13:28, 24 August 2021 diff hist +23 Writing Shaders with OSL
- 13:26, 24 August 2021 diff hist +312 N Writing Shaders with OSL Created page with "An official video guide on writing custom OSL shaders by Autodesk. It's made for 3ds Max, however your can successfully use it for designing shaders in Blender or Maya. == Le..."
- 18:11, 23 August 2021 diff hist +47 Tips for Verge3D devs syntax highlight Tag: Visual edit: Switched
- 17:59, 23 August 2021 diff hist −20 MediaWiki:Licenses current
- 17:57, 23 August 2021 diff hist +64 N MediaWiki:Licenses Created page with "* Freely licensed: ** cc-by-2.0|Creative Commons Attribution 2.0"
- 07:37, 22 August 2021 diff hist 0 m Using weinre to debug mobile applications Alexander moved page Using weinre to debug Verge3D applications to Using weinre to debug mobile applications without leaving a redirect
- 07:36, 22 August 2021 diff hist +448 N Using weinre to debug mobile applications Created page with "This method is very useful for debugging apps on iOS when you have no access to Safari on desktop/laptop system. First, install and run weinre: sudo npm -g install weinre..."
- 07:30, 22 August 2021 diff hist 0 N Category:JavaScript Created blank page current
- 07:30, 22 August 2021 diff hist +24 Tips for Verge3D devs
- 07:28, 22 August 2021 diff hist +385 N Tips for Verge3D devs Created page with "Use the following code to create a plane with the output of the given render target: // DONT FORGET TO REMOVE IT! var texture = renderTarget.texture var geometry = new v3d..." Tag: Visual edit: Switched
- 10:00, 17 August 2021 diff hist +202 Baking cloth simulation in Blender for exporting to Verge3D
- 09:57, 17 August 2021 diff hist 0 N Category:Blender Created blank page current
- 09:57, 17 August 2021 diff hist +21 Baking cloth simulation in Blender for exporting to Verge3D
- 09:56, 17 August 2021 diff hist +23 Baking cloth simulation in Blender for exporting to Verge3D
- 09:55, 17 August 2021 diff hist +156 N Baking cloth simulation in Blender for exporting to Verge3D Created page with "Since Verge3D does not support Blender's cloth simulation, it must be baked before export. See this video on how to do that: <youtube>v8Yi2gZaKuE</youtube>"
- 10:05, 13 August 2021 diff hist 0 File:Blender 3ds max maya.png Alexander uploaded a new version of File:Blender 3ds max maya.png current
- 10:04, 13 August 2021 diff hist 0 File:Scooter.jpg Alexander uploaded a new version of File:Scooter.jpg current
- 10:03, 13 August 2021 diff hist −1 Why Verge3D if we have Three.js? →Beyond glTF 2.0
- 10:01, 13 August 2021 diff hist +29 Why Verge3D if we have Three.js? →Beyond glTF 2.0
- 10:00, 13 August 2021 diff hist 0 N File:Scooter.jpg
- 09:55, 13 August 2021 diff hist +42 Why Verge3D if we have Three.js? →Way better Blender, 3ds Max, or Maya integration
- 09:54, 13 August 2021 diff hist 0 N File:Blender 3ds max maya.png
- 07:41, 12 August 2021 diff hist −20 Why Verge3D if we have Three.js? →More
- 19:46, 11 August 2021 diff hist +41 Why Verge3D if we have Three.js? →More
- 19:45, 11 August 2021 diff hist +113 Why Verge3D if we have Three.js? →Code-Less Programming
- 19:42, 11 August 2021 diff hist 0 Why Verge3D if we have Three.js? →Code-Less Programming
- 19:42, 11 August 2021 diff hist 0 File:Puzzles example.jpg Alexander uploaded a new version of File:Puzzles example.jpg current
- 19:39, 11 August 2021 diff hist +36 Why Verge3D if we have Three.js? →Code-Less Programming
- 19:38, 11 August 2021 diff hist 0 N File:Puzzles example.jpg
- 19:32, 11 August 2021 diff hist +543 Why Verge3D if we have Three.js?
- 19:20, 11 August 2021 diff hist +719 Why Verge3D if we have Three.js?
- 19:05, 11 August 2021 diff hist +2 Why Verge3D if we have Three.js? →Code-Less Programming
- 19:05, 11 August 2021 diff hist +2 Why Verge3D if we have Three.js? →Way better Blender, 3ds Max, or Maya integration
- 19:04, 11 August 2021 diff hist +620 Why Verge3D if we have Three.js?
- 18:49, 11 August 2021 diff hist +1,691 Why Verge3D if we have Three.js?
- 18:23, 11 August 2021 diff hist +1,203 N Why Verge3D if we have Three.js? Created page with "It's not a secret that Verge3D is based on the cool and really popular WebGL framework called [https://threejs.org/ Three.js]. Three.js is open-source, so you can download and..."
- 17:45, 9 August 2021 diff hist +193 N User:Haris Created page with "Hi, I renamed your article to fix typo (redundant apostrophe). The new name is Preloaders Pack — ~~~~"
- 17:43, 9 August 2021 diff hist +280 N User talk:Philip Fong Created page with "Hi, renamed your article Web3d-examples to Web3D Examples by Philip Fong since the new name defines your work more clearly. If you don't mind, I'm going to remove the olde..." current