Draco vs LZMA
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Here we discuss two compression methods used to minify glTF assets: Draco, the industry-leading algorithm and LZMA, the method used in Verge3D toolkit.
Case #1 - Ten low-poly Suzanne models
Here is what we've got by exporting it to gltf+bin format:
Case #2 - One middle-poly Suzanne model
The results are kinda different: