GLTF extensions supported by Verge3D
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Revision as of 15:16, 9 January 2023 by Alexander (talk | contribs) (Alexander moved page GLTF Extensions supported by Verge3D to GLTF extensions supported by Verge3D without leaving a redirect)
Here is the list of glTF 2.0 extensions supported by Verge3D:
Extension | Description |
---|---|
KHR_binary_glTF | Binaries for glTF 1.0 |
KHR_draco_mesh_compression | Draco geometry compression |
KHR_lights_punctual | Basic lights (advanced light settings covered by the S8S_v3d_lights extension) |
KHR_materials_clearcoat | Clearcoat material params |
KHR_materials_ior | IOR material params |
KHR_materials_sheen | Sheen material params |
KHR_materials_specular | Additional specular params for materials |
KHR_materials_transmission | Transmission material params |
KHR_materials_iridescence | Iridescence material params |
KHR_materials_unlit | Shadeless materials |
KHR_materials_volume | Used to render transparency for volume materials |
KHR_texture_basisu | BasisU texture compresson |
KHR_texture_transform | Texture UV transformations |
KHR_mesh_quantization | Mesh optimization technique |
KHR_materials_emissive_strength | Additional emission strength param for materials |
EXT_texture_webp | WebP textures |
EXT_meshopt_compression | Mesh optimization technique |
EXT_mesh_gpu_instancing | Used to render instanced meshes |
S8S_v3d_animation | Animation playback settings |
S8S_v3d_camera | Advanced camera settings |
S8S_v3d_materials | Blender, Max, Maya material settings and node graphs |
S8S_v3d_mesh | Blender, Max, Maya mesh settings |
S8S_v3d_node | Blender, Max, Maya object settings |
S8S_v3d_scene | Blender, Max, Maya scene settings |
S8S_v3d_texture | Blender, Max, Maya texture settings |
S8S_v3d_lights | Light objects |
S8S_v3d_light_probes | Light probe objects |
S8S_v3d_curves | Curve objects |
S8S_v3d_clipping_planes | Clipping plane objects |