Difference between revisions of "Tips for Verge3D devs"
From Verge3D Wiki
Jump to navigationJump to searchLine 12: | Line 12: | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].printPerformanceInfo() | document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].printPerformanceInfo() | ||
</syntaxhighlight> | |||
or to enable FPS counter: | |||
<syntaxhighlight lang="javascript"> | |||
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].showFPS() | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:25, 12 October 2021
This page contains random tips and code snippets that Verge3D devs or Verge3D DevKit users may find useful for their work.
Getting v3d namespace from iframe
document.getElementsByTagName("iframe")[0].contentWindow.v3d
e.g. to print performance profile from the iframe:
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].printPerformanceInfo()
or to enable FPS counter:
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].showFPS()
Debugging Verge3D render target
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);
Code Indentation Style
The K&R style, 4 spaces:
function someFun() {
const someConst = 10;
const alwaysTrue = true;
for (let i = 0; i < someConst; i++) {
if (alwaysTrue) {
console.log(`Hello ${i}!`);
}
}
}
Key Triplets
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.
- PPP — print performance profile. See here for more info.
- FFF — show/hide FPS counter in the upper left corner of the rendered canvas.
- HHH — halt/continue application rendering.
3ds Max SDK requirements
See here.