Difference between revisions of "Known Verge3D Limitations"
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Possible workaround for this would be creating a simplified fully-transparent proxy object and parenting it to the bone directly (without skinning). Then you can detect raycasting, clicking, hovering etc for that object. | Possible workaround for this would be creating a simplified fully-transparent proxy object and parenting it to the bone directly (without skinning). Then you can detect raycasting, clicking, hovering etc for that object. | ||
== Deep Collection Instancing (Blender) == | |||
In general, you can link collections to your blend file via instancing: | |||
[[File:Collection_instancing.png|415px]] | |||
However, you can not nest instanced collections, e.g it's not possible to instance collections which in turn included in other instanced collections and so on. | |||
== See also == | == See also == | ||
* [https://www.soft8soft.com/docs/manual/en/introduction/Hardware-Related-Issues.html Hardware Related Issues] - in-depth explanation of various hardware issues you might experience in your Verge3D-based apps. | * [https://www.soft8soft.com/docs/manual/en/introduction/Hardware-Related-Issues.html Hardware Related Issues] - in-depth explanation of various hardware issues you might experience in your Verge3D-based apps. |
Revision as of 15:23, 2 October 2021
Two or more clipping planes parallel to each other
When two or more clipping planes intersect with each other, you can see the following artifacts similar to Z-fighting. Possible workaround for this issue would be using only one plane or disabling the "Filled Cross-Section" setting.
Camera Scaling
Camera scaling > 1 or < 1 does not supported well in Verge3D. Always set scale factor for your cameras to 1.
Raycasting with skinned objects
If some skinned object moves out of its bounding (sphere of box), raycasting will fail to detect its new position.
This also affects when clicked, when hovered, when dragged, and raycast puzzles.
Possible workaround for this would be creating a simplified fully-transparent proxy object and parenting it to the bone directly (without skinning). Then you can detect raycasting, clicking, hovering etc for that object.
Deep Collection Instancing (Blender)
In general, you can link collections to your blend file via instancing:
However, you can not nest instanced collections, e.g it's not possible to instance collections which in turn included in other instanced collections and so on.
See also
- Hardware Related Issues - in-depth explanation of various hardware issues you might experience in your Verge3D-based apps.