Difference between revisions of "Coordinate Systems"

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(Created page with "{| class="wikitable sortable" |+ Overview of coordinate system convenstions in various modelling suits/standards |- ! Software / Standard !! Default System !! Handedness !! No...")
 
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{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Overview of coordinate system convenstions in various modelling suits/standards
|+ Coordinate system convenstions in various modelling suits/standards
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! Software / Standard !! Default System !! Handedness !! Notes
! Software / Standard !! Default System !! Handedness !! Notes

Revision as of 11:15, 9 September 2021

Coordinate system convenstions in various modelling suits/standards
Software / Standard Default System Handedness Notes
3ds Max Z-up right
Blender Z-up right
Bullet Y-up right
Cinema4D Y-up left
DirectX Y-up left
Houdini Y-up right
Maya Y-up right configurable to Z-up right-handed
OpenGL/WebGL/glTF Y-up right
Unity Y-up left
Unreal Engine Z-up left
Verge3D Y-up right