Difference between revisions of "Coordinate Systems"
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|+ | |+ Coordinate system convenstions in various modelling suits/standards | ||
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! Software / Standard !! Default System !! Handedness !! Notes | ! Software / Standard !! Default System !! Handedness !! Notes |
Revision as of 11:15, 9 September 2021
Software / Standard | Default System | Handedness | Notes |
---|---|---|---|
3ds Max | Z-up | right | |
Blender | Z-up | right | |
Bullet | Y-up | right | |
Cinema4D | Y-up | left | |
DirectX | Y-up | left | |
Houdini | Y-up | right | |
Maya | Y-up | right | configurable to Z-up right-handed |
OpenGL/WebGL/glTF | Y-up | right | |
Unity | Y-up | left | |
Unreal Engine | Z-up | left | |
Verge3D | Y-up | right |