Difference between revisions of "Blender 4.2 migration guide"

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(Created page with "Blender 4.2 is kinda significant update as it includes the new version of Eevee render (called Eevee-Next internally). This new version relies heavily on modern GPUs and rayt...")
 
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Blender 4.2 is kinda significant update as it includes the new version of Eevee render (called Eevee-Next internally).
Blender 4.2 is a kinda significant update as it includes the new version of the Eevee render (called Eevee-Next internally).


This new version relies heavily on modern GPUs and raytracing algorithms for viewport rendering and hence it's not quite compatible in Verge3D and other realtime engines. To overcome this we made several changes in settings which you should be aware of.
This new version relies heavily on modern GPUs and raytracing algorithms for viewport rendering, hence it's not quite compatible with Verge3D and other realtime engines. To overcome this, we implemented several changes which you should be aware of.


== Transparency ==
== Transparency ==
Line 9: Line 9:
[[File:Transparency old.png|402px]]
[[File:Transparency old.png|402px]]


These are mostly useless now and have been replaced by Verge3D settings:
Most of them removed in Blender 4.2, some that remained are mostly useless now. To fix this, we've implemented several custom settings for transparency (on the material panel):


[[File:Transparency new.png|402px]]
[[File:Transparency new.png|402px]]
The new setting "Transparency Hacks" might be really useful to combat various transparency artifacts.


== Ambient Occlusion ==
== Ambient Occlusion ==


Ambient occlusion settings has been removed in Blender 4.2, we recreated them as custom Verge3D settings:
Ambient occlusion settings have been removed in Blender 4.2, we've recreated them as custom Verge3D settings:


[[File:Ambient occlusion new.png|520px]]
[[File:Ambient occlusion new.png|520px]]
== Light Probes ==
Some settings for spherical and planar light probes have been removed in Blender 4.2, but you can find the missing ones below:
[[File:Light probes new.webp|590px]]

Revision as of 09:00, 9 July 2024

Blender 4.2 is a kinda significant update as it includes the new version of the Eevee render (called Eevee-Next internally).

This new version relies heavily on modern GPUs and raytracing algorithms for viewport rendering, hence it's not quite compatible with Verge3D and other realtime engines. To overcome this, we implemented several changes which you should be aware of.

Transparency

Transparency settings from the older Blenders looked like these:

Transparency old.png

Most of them removed in Blender 4.2, some that remained are mostly useless now. To fix this, we've implemented several custom settings for transparency (on the material panel):

Transparency new.png

The new setting "Transparency Hacks" might be really useful to combat various transparency artifacts.

Ambient Occlusion

Ambient occlusion settings have been removed in Blender 4.2, we've recreated them as custom Verge3D settings:

Ambient occlusion new.png

Light Probes

Some settings for spherical and planar light probes have been removed in Blender 4.2, but you can find the missing ones below:

Light probes new.webp