Difference between revisions of "Tips for Verge3D devs"
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There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly. | There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly. | ||
* PPP - | * PPP — '''p'''rint '''p'''erformance '''p'''rofile. See [https://www.soft8soft.com/docs/manual/en/introduction/Performance-Bottlenecks.html#performance_profile here] for more info. | ||
* FFF | * FFF — show/hide '''F'''PS counter in the upper left corner of the rendered canvas. | ||
* HHH | * HHH — '''h'''alt/continue application rendering. |
Revision as of 20:06, 13 September 2021
This page contains random tips and code snippets that Verge3D devs or Verge3D DevKit users may find useful for their work.
Debugging Verge3D render target
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);
Code Indentation Style
The K&R style, 4 spaces:
function someFun() {
const someConst = 10;
const alwaysTrue = true;
for (let i = 0; i < someConst; i++) {
if (alwaysTrue) {
console.log(`Hello ${i}!`);
}
}
}
Key Triplets
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.
- PPP — print performance profile. See here for more info.
- FFF — show/hide FPS counter in the upper left corner of the rendered canvas.
- HHH — halt/continue application rendering.