Difference between revisions of "Z-fighting"
From Verge3D Wiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
Intersection artifacts | Intersection artifacts which happen when two objects are located close to each other. Caused by limited depth buffer precision. See more [https://www.soft8soft.com/docs/manual/en/introduction/Hardware-Related-Issues.html#z_fighting here] |
Revision as of 19:41, 1 August 2021
Intersection artifacts which happen when two objects are located close to each other. Caused by limited depth buffer precision. See more here