Difference between revisions of "Tips for Verge3D devs"
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[[Category:JavaScript]] | [[Category:JavaScript]] | ||
== Debugging Verge3D render target == | |||
Use the following code to create a plane with the output of the given render target: | Use the following code to create a plane with the output of the given render target: | ||
Line 11: | Line 13: | ||
planeMesh.position.x = 6; | planeMesh.position.x = 6; | ||
v3d.apps[0].scene.add(planeMesh); | v3d.apps[0].scene.add(planeMesh); | ||
</syntaxhighlight> | |||
== Code Indentation Style == | |||
The K&R style, 4 spaces: | |||
<syntaxhighlight lang="javascript"> | |||
function someFun() { | |||
const someConst = 10; | |||
const alwaysTrue = true; | |||
for (let i = 0; i < someConst; i++) { | |||
if (alwaysTrue) { | |||
console.log(`Hello ${i}!`); | |||
} | |||
} | |||
} | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 08:14, 13 September 2021
Debugging Verge3D render target
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);
Code Indentation Style
The K&R style, 4 spaces:
function someFun() {
const someConst = 10;
const alwaysTrue = true;
for (let i = 0; i < someConst; i++) {
if (alwaysTrue) {
console.log(`Hello ${i}!`);
}
}
}