Difference between revisions of "Tips for Verge3D devs"
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Use the following code to create a plane with the output of the given render target: | Use the following code to create a plane with the output of the given render target: | ||
<syntaxhighlight lang="javascript"> | |||
// DONT FORGET TO REMOVE IT! | |||
var texture = renderTarget.texture | |||
var geometry = new v3d.PlaneBufferGeometry(3, 3); | |||
var material = new v3d.MeshBasicMaterial(); | |||
material.map = texture; | |||
var planeMesh = new v3d.Mesh(geometry, material); | |||
planeMesh.position.x = 6; | |||
v3d.apps[0].scene.add(planeMesh); | |||
</syntaxhighlight> |
Revision as of 18:11, 23 August 2021
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);