Difference between revisions of "Verge3D Major Milestones"
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== Verge3D 2.10 (February 2019) == | == Verge3D 2.10 (February 2019) == | ||
Initial support for | Initial support for VR apps based on WebXR technology. |
Revision as of 16:49, 16 July 2024
Here is the short history of Verge3D. The main rationale for this article is to provide info about major new features, hence to help users to make decisions on buying, renewing, and updating.
Verge3D 1.0 (November 2017)
First Verge3D release. Material system based on Blender Internal nodes, rudimentary support for PBR shaders, basic set of essential Puzzles. Works in Blender 2.79 only.
Verge3D 1.0.2 (December 2017)
Integrates Verge3D Network for instant web publishing.
Verge3D 2.0 (February 2018)
First version supporting 3ds Max.
Verge3D 2.3 (April 2018)
HTML puzzles, integration with website builders, Teapot Heater demo.
NASA turns to Verge3D (June 2018)
Released their first Verge3D-based app called "Experience Curiosity".
Verge3D 2.7 (September 2018)
Plugin for WordPress, support for World shader nodes in Verge3D for Blender.
Verge3D 2.9 (November 2018)
Support for Blender 2.80 and the Eevee nodes. Support for advanced Physical materials in 3ds Max. Scooter demo.
Verge3D 2.10 (February 2019)
Initial support for VR apps based on WebXR technology.