Difference between revisions of "Supported Platforms and Modeling Tools"

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[[Category:Browsers]]
[[Category:Blender]]
[[Category:Blender]]
[[Category:3ds Max]]
[[Category:3ds Max]]
[[Category:Maya]]
[[Category:Maya]]
Here is the info about platforms (operating systems and hardware) and modelling tools supported by Verge3D. The list is for the development version only, for stable releases please refer to the [https://www.soft8soft.com/get-verge3d download] page.
Here is the info about platforms (operating systems and hardware), browsers, and modeling tools supported by Verge3D. The list is for the development version only, for stable releases please refer to the [https://www.soft8soft.com/get-verge3d download] page.


== Platforms ==
== Platforms ==
System requirements for Verge3D toolkit. The developed 3D web applications are cross-platform and can be launched on any platform, provided they meet the ''browser requirements'' (see the topic below).


=== Verge3D for Blender ===
{| class="wikitable"
 
|-
{| class="wikitable sortable"
! Verge3D Flavor !! OS !! Minimal OS Version !! CPU Architecture
|-
| rowspan=4 | Verge3D for Blender || Windows || 8.1 || x86-64
|-
| macOS || 11 (Big Sur) || x86-64, ARM64
|-
| Linux || n/a || x86-64, ARM64
|-
|-
! OS !! Minimal Version !! Hardware
| ChromeOS || 121 || x86-64, ARM64
|-
|-
| Windows || 8.1 || 64-bit Intel architecture
| Verge3D for 3ds Max || Windows || 10 || x86-64
|-
|-
| macOS || 11 (Big Sur) || 64-bit Intel architecture, 64-bit ARM architecture (Apple Silicon)
| rowspan=3 | Verge3D for Maya || Windows || 10 || x86-64
|-
|-
| Linux || || 64-bit Intel architecture
| macOS || 11 (Big Sur) || x86-64, ARM64
|-
|-
| ChromeOS || 120 || 64-bit Intel architecture
| Linux || n/a || x86-64
|}
|}
* x86-64 — 64-bit Intel/AMD processor, also known as AMD64
* ARM64 — 64 bit ARM processor, also known as AArch64 or Apple Silicon (on Mac devices)


=== Verge3D for 3ds Max ===
== Browsers ==
 
Here is the most widely used (according StatCounter) browsers capable of running Verge3D-based content.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! OS !! Minimal Version !! Hardware
! Browser !! Minimal Version !! Release year !! Notes
|-
| Chrome || 63 || 2017 || Desktop and mobile (Android, but not iOS)
|-
|-
| Windows || 10 || 64-bit Intel architecture
| Edge || 79 || 2020 || First Chromium-based version, does not support AR on Android devices
|}
 
=== Verge3D for Maya ===
 
{| class="wikitable sortable"
|-
|-
! OS !! Minimal Version !! Hardware
| Safari || 12 || 2018 || Same requirement for iOS versions of Chrome and Firefox
|-
|-
| Windows || 10 || 64-bit Intel architecture
| Firefox || 67 || 2019 || Desktop and mobile (Android, but not iOS)
|-
|-
| macOS || 11 (Big Sur) || 64-bit Intel architecture, 64-bit ARM architecture (Apple Silicon)
| Opera || 50 || 2018 ||
|-
|-
| Linux || || 64-bit Intel architecture
| Samsung Internet || 8.2 || 2018 || The third most popular mobile browser after Chrome and Safari
|}
|}
* Chrome 49, Firefox 52 were last versions supported on Windows XP
* Chrome/Edge 109 is the last version supported on Windows 7, 8, 8.1
* Firefox 115 is the last version supported on Windows 7, 8, 8.1
* Desktop Safari 12 comes with macOS 10.14 Mojave (MacBook Pro/Air Mid 2012)
* Mobile Safari 12 comes with iOS 12 (iPhone 5S, iPad 5, iPad Air 1, iPad Mini 2)


== Modeling Tools ==
== Modeling Tools ==
Line 48: Line 60:
! Suite !! Release year !! Python !! Build Info / Notes
! Suite !! Release year !! Python !! Build Info / Notes
|-
|-
| Blender 3.0 || 2021 || 3.9.7 || Used in Ubuntu 22.04
| Blender 3.0 || 2021 || 3.9 || Asset browser. Used in Ubuntu 22.04
|-
| Blender 3.1 || 2022 || 3.10 ||
|-
| Blender 3.2 || 2022 || 3.10 ||
|-
| Blender 3.3 LTS || 2022 || 3.10 ||
|-
| Blender 3.4 || 2022 || 3.10 || Used in Debian 12 (bookworm).
|-
|-
| Blender 3.1 || 2022 || 3.10.2 ||  
| Blender 3.5 || 2023 || 3.10 || USDZ support
|-
|-
| Blender 3.2 || 2022 || 3.10.2 ||  
| Blender 3.6 LTS || 2023 || 3.10 ||  
|-
|-
| Blender 3.3 LTS || 2022 || 3.10.2 ||  
| Blender 4.0 || 2023 || 3.10 || New Principled BSDF node (inputs, Multiscatter GGX by default), AgX color correction. Requires OpenGL 4.3. Used in Ubuntu 24.04
|-
|-
| Blender 3.4 || 2022 || 3.10.8 || Used in Debian 12 (bookworm).
| Blender 4.1 || 2024 || 3.11 ||
|-
|-
| Blender 3.5 || 2023 || 3.10.9 || USDZ support
| Blender 4.2 LTS || 2024 || 3.11 || EEVEE-Next, addons replaced by extensions.
|-
|-
| Blender 3.6 LTS || 2023 || 3.10.9 ||  
| Blender 4.3 || 2024 || 3.11 || Vulkan backend. New Metallic BSDF, Gabor Texture nodes.
|-
|-
| Blender 4.0 || 2023 || 3.10.13 || New Principled BSDF node, AgX color correction.
| Blender 4.4 || 2025 || 3.11 ||  
|-
|-
| Blender 4.1 || 2024 || 3.11.6 || EEVEE-Next
| 3ds Max 2022 (24.0) || 2021 || 3.7 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0. Arnold by default. USDZ optional.
|-
|-
| 3ds Max 2021 (23.0) || 2020 || 3.7.6 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0. Dropped Windows 7-8.1 support. Arnold by default.
| 3ds Max 2023 (25.0) || 2022 || 3.9 || VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
|-
|-
| 3ds Max 2022 (24.0) || 2021 || 3.7.9 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0. USDZ optional.
| 3ds Max 2024 (26.0) || 2023 || 3.10 || VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
|-
|-
| 3ds Max 2023 (25.0) || 2022 || 3.9.7 || VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
| 3ds Max 2025 (27.0) || 2024 || 3.11 || VS 2022, Platform Toolset v143, Windows SDK 10.0.19041.0. USDZ optional. glTF by default. ACEScg by default.
|-
|-
| 3ds Max 2024 (26.0) || 2023 || 3.10.8 || VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
| Maya 2022 || 2021 || 3.7 || Arnold optional. Dropped Windows 7, Windows 8.1 never officially supported. USDZ by default. ACEScg by default.
|-
|-
| Maya 2022 || 2021 || 3.7.7 || Arnold optional. Dropped Windows 7, Windows 8.1 never officially supported. USDZ by default. ACEScg by default.
| Maya 2023 || 2022 || 3.9 || Arnold optional. USDZ by default.
|-
|-
| Maya 2023 || 2022 || 3.9.7 || Arnold optional. USDZ by default.
| Maya 2024 || 2023 || 3.10 || Arnold optional. USDZ by default.
|-
|-
| Maya 2024 || 2023 || 3.10.8 || Arnold optional. USDZ by default.
| Maya 2025 || 2024 || 3.11 || Arnold optional. USDZ by default.
|}
|}
* Python 3.8 is the last version supported on Windows 7
* Python 3.8 is the last version supported on Windows 7
* Python 3.12 is supported on Windows 8
* Python 3.13 is still supported on Windows 8
 
== See Also ==
[https://vfxplatform.com/ VFX Reference Platform] — library conventions for building VFX software.

Latest revision as of 16:13, 8 November 2024

Here is the info about platforms (operating systems and hardware), browsers, and modeling tools supported by Verge3D. The list is for the development version only, for stable releases please refer to the download page.

Platforms

System requirements for Verge3D toolkit. The developed 3D web applications are cross-platform and can be launched on any platform, provided they meet the browser requirements (see the topic below).

Verge3D Flavor OS Minimal OS Version CPU Architecture
Verge3D for Blender Windows 8.1 x86-64
macOS 11 (Big Sur) x86-64, ARM64
Linux n/a x86-64, ARM64
ChromeOS 121 x86-64, ARM64
Verge3D for 3ds Max Windows 10 x86-64
Verge3D for Maya Windows 10 x86-64
macOS 11 (Big Sur) x86-64, ARM64
Linux n/a x86-64
  • x86-64 — 64-bit Intel/AMD processor, also known as AMD64
  • ARM64 — 64 bit ARM processor, also known as AArch64 or Apple Silicon (on Mac devices)

Browsers

Here is the most widely used (according StatCounter) browsers capable of running Verge3D-based content.

Browser Minimal Version Release year Notes
Chrome 63 2017 Desktop and mobile (Android, but not iOS)
Edge 79 2020 First Chromium-based version, does not support AR on Android devices
Safari 12 2018 Same requirement for iOS versions of Chrome and Firefox
Firefox 67 2019 Desktop and mobile (Android, but not iOS)
Opera 50 2018
Samsung Internet 8.2 2018 The third most popular mobile browser after Chrome and Safari
  • Chrome 49, Firefox 52 were last versions supported on Windows XP
  • Chrome/Edge 109 is the last version supported on Windows 7, 8, 8.1
  • Firefox 115 is the last version supported on Windows 7, 8, 8.1
  • Desktop Safari 12 comes with macOS 10.14 Mojave (MacBook Pro/Air Mid 2012)
  • Mobile Safari 12 comes with iOS 12 (iPhone 5S, iPad 5, iPad Air 1, iPad Mini 2)

Modeling Tools

Suite Release year Python Build Info / Notes
Blender 3.0 2021 3.9 Asset browser. Used in Ubuntu 22.04
Blender 3.1 2022 3.10
Blender 3.2 2022 3.10
Blender 3.3 LTS 2022 3.10
Blender 3.4 2022 3.10 Used in Debian 12 (bookworm).
Blender 3.5 2023 3.10 USDZ support
Blender 3.6 LTS 2023 3.10
Blender 4.0 2023 3.10 New Principled BSDF node (inputs, Multiscatter GGX by default), AgX color correction. Requires OpenGL 4.3. Used in Ubuntu 24.04
Blender 4.1 2024 3.11
Blender 4.2 LTS 2024 3.11 EEVEE-Next, addons replaced by extensions.
Blender 4.3 2024 3.11 Vulkan backend. New Metallic BSDF, Gabor Texture nodes.
Blender 4.4 2025 3.11
3ds Max 2022 (24.0) 2021 3.7 VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0. Arnold by default. USDZ optional.
3ds Max 2023 (25.0) 2022 3.9 VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
3ds Max 2024 (26.0) 2023 3.10 VS 2019, Platform Toolset v142, Windows SDK 10.0.19041.0. USDZ optional. glTF by default.
3ds Max 2025 (27.0) 2024 3.11 VS 2022, Platform Toolset v143, Windows SDK 10.0.19041.0. USDZ optional. glTF by default. ACEScg by default.
Maya 2022 2021 3.7 Arnold optional. Dropped Windows 7, Windows 8.1 never officially supported. USDZ by default. ACEScg by default.
Maya 2023 2022 3.9 Arnold optional. USDZ by default.
Maya 2024 2023 3.10 Arnold optional. USDZ by default.
Maya 2025 2024 3.11 Arnold optional. USDZ by default.
  • Python 3.8 is the last version supported on Windows 7
  • Python 3.13 is still supported on Windows 8

See Also

VFX Reference Platform — library conventions for building VFX software.