Difference between revisions of "GLTF extensions supported by Verge3D"

From Verge3D Wiki
Jump to navigationJump to search
m
m (Removed deprecated extensions)
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
! Extension !! Description
! Extension !! Description
|-
|-
| KHR_binary_glTF || Binaries for glTF 1.0
| S8S_v3d_animation || Animation playback settings
|-
|-
| KHR_draco_mesh_compression || Draco geometry compression
| S8S_v3d_camera || Advanced camera settings: controls, viewport fit
|-
|-
| KHR_lights_punctual || Basic lights (advanced light settings covered by the S8S_v3d_lights extension)
| S8S_v3d_materials || Blender, Max, Maya native material settings and node graphs
|-
|-
| KHR_materials_clearcoat || Clearcoat material params
| S8S_v3d_mesh || Mesh features: line rendering, UV and Vertex Color layers
|-
|-
| KHR_materials_ior || IOR material params
| S8S_v3d_node || Blender, Max, Maya object settings e.g. constraints
|-
|-
| KHR_materials_sheen || Sheen material params
| S8S_v3d_scene || Advanced scene settings: shadow algorithms, world shader, etc
|-
|-
| KHR_materials_specular || Additional specular params for materials
| S8S_v3d_texture || Advanced texture support (HDR, LZMA-compressed) and settings
|-
| S8S_v3d_lights || Light objects native to Blender, Max, Maya
|-
|-
| KHR_materials_transmission || Transmission material params
| S8S_v3d_light_probes || Light probe objects: cubmaps, planar
|-
|-
| KHR_materials_iridescence || Iridescence material params
| S8S_v3d_curves || Curve objects (fonts)
|-
|-
| KHR_materials_unlit || Shadeless materials
| S8S_v3d_clipping_planes || Clipping plane objects
|-
|-
| KHR_materials_volume || Used to render transparency for volume materials
| KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility
|-
|-
| KHR_texture_basisu || BasisU texture compresson
| KHR_materials_unlit || Shadeless materials
|-
|-
| KHR_texture_transform || Texture UV transformations
| KHR_texture_basisu || BasisU/KTX texture compression
|-
| KHR_mesh_quantization || Mesh optimization technique
|-
| KHR_materials_emissive_strength || Additional emission strength param for materials
|-
|-
| EXT_texture_webp || WebP textures
| EXT_texture_webp || WebP textures
|-
| EXT_meshopt_compression || Mesh optimization technique
|-
| EXT_mesh_gpu_instancing || Used to render instanced meshes
|-
| S8S_v3d_animation || Animation playback settings
|-
| S8S_v3d_camera || Advanced camera settings
|-
| S8S_v3d_materials || Blender, Max, Maya material settings and node graphs
|-
| S8S_v3d_mesh || Blender, Max, Maya mesh settings
|-
| S8S_v3d_node || Blender, Max, Maya object settings
|-
| S8S_v3d_scene || Blender, Max, Maya scene settings
|-
| S8S_v3d_texture || Blender, Max, Maya texture settings
|-
| S8S_v3d_lights || Light objects
|-
| S8S_v3d_light_probes || Light probe objects
|-
| S8S_v3d_curves || Curve objects
|-
| S8S_v3d_clipping_planes || Clipping plane objects
|}
|}

Latest revision as of 19:32, 14 January 2025

Here is the list of glTF 2.0 extensions supported by Verge3D:

Extension Description
S8S_v3d_animation Animation playback settings
S8S_v3d_camera Advanced camera settings: controls, viewport fit
S8S_v3d_materials Blender, Max, Maya native material settings and node graphs
S8S_v3d_mesh Mesh features: line rendering, UV and Vertex Color layers
S8S_v3d_node Blender, Max, Maya object settings e.g. constraints
S8S_v3d_scene Advanced scene settings: shadow algorithms, world shader, etc
S8S_v3d_texture Advanced texture support (HDR, LZMA-compressed) and settings
S8S_v3d_lights Light objects native to Blender, Max, Maya
S8S_v3d_light_probes Light probe objects: cubmaps, planar
S8S_v3d_curves Curve objects (fonts)
S8S_v3d_clipping_planes Clipping plane objects
KHR_binary_glTF Binaries for glTF 1.0, left in glTF 2.0 for compatibility
KHR_materials_unlit Shadeless materials
KHR_texture_basisu BasisU/KTX texture compression
EXT_texture_webp WebP textures