Difference between revisions of "GLTF extensions supported by Verge3D"
From Verge3D Wiki
Jump to navigationJump to search (Created page with "Here is the list of glTF 2.0 extensions supported by Verge3D: {| class="wikitable sortable" |- ! Extension !! Description |- | KHR_binary_glTF || Binaries for glTF 1.0 |- | K...") |
m (Removed deprecated extensions) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
! Extension !! Description | ! Extension !! Description | ||
|- | |- | ||
| | | S8S_v3d_animation || Animation playback settings | ||
|- | |- | ||
| | | S8S_v3d_camera || Advanced camera settings: controls, viewport fit | ||
|- | |- | ||
| | | S8S_v3d_materials || Blender, Max, Maya native material settings and node graphs | ||
|- | |- | ||
| | | S8S_v3d_mesh || Mesh features: line rendering, UV and Vertex Color layers | ||
|- | |- | ||
| | | S8S_v3d_node || Blender, Max, Maya object settings e.g. constraints | ||
|- | |- | ||
| | | S8S_v3d_scene || Advanced scene settings: shadow algorithms, world shader, etc | ||
|- | |- | ||
| | | S8S_v3d_texture || Advanced texture support (HDR, LZMA-compressed) and settings | ||
|- | |||
| S8S_v3d_lights || Light objects native to Blender, Max, Maya | |||
|- | |- | ||
| | | S8S_v3d_light_probes || Light probe objects: cubmaps, planar | ||
|- | |- | ||
| | | S8S_v3d_curves || Curve objects (fonts) | ||
|- | |- | ||
| | | S8S_v3d_clipping_planes || Clipping plane objects | ||
|- | |- | ||
| | | KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility | ||
|- | |- | ||
| | | KHR_materials_unlit || Shadeless materials | ||
|- | |- | ||
| | | KHR_texture_basisu || BasisU/KTX texture compression | ||
|- | |- | ||
| EXT_texture_webp || WebP textures | | EXT_texture_webp || WebP textures | ||
|} | |} |
Latest revision as of 19:32, 14 January 2025
Here is the list of glTF 2.0 extensions supported by Verge3D:
Extension | Description |
---|---|
S8S_v3d_animation | Animation playback settings |
S8S_v3d_camera | Advanced camera settings: controls, viewport fit |
S8S_v3d_materials | Blender, Max, Maya native material settings and node graphs |
S8S_v3d_mesh | Mesh features: line rendering, UV and Vertex Color layers |
S8S_v3d_node | Blender, Max, Maya object settings e.g. constraints |
S8S_v3d_scene | Advanced scene settings: shadow algorithms, world shader, etc |
S8S_v3d_texture | Advanced texture support (HDR, LZMA-compressed) and settings |
S8S_v3d_lights | Light objects native to Blender, Max, Maya |
S8S_v3d_light_probes | Light probe objects: cubmaps, planar |
S8S_v3d_curves | Curve objects (fonts) |
S8S_v3d_clipping_planes | Clipping plane objects |
KHR_binary_glTF | Binaries for glTF 1.0, left in glTF 2.0 for compatibility |
KHR_materials_unlit | Shadeless materials |
KHR_texture_basisu | BasisU/KTX texture compression |
EXT_texture_webp | WebP textures |