Difference between revisions of "GLTF extensions supported by Verge3D"
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! Extension !! Description | ! Extension !! Description | ||
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| KHR_binary_glTF || Binaries for glTF 1.0 | | S8S_v3d_animation || Animation playback settings | ||
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| S8S_v3d_camera || Advanced camera settings: controls, viewport fit | |||
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| S8S_v3d_materials || Blender, Max, Maya native material settings and node graphs | |||
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| S8S_v3d_mesh || Mesh features: line rendering, UV and Vertex Color layers | |||
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| S8S_v3d_node || Blender, Max, Maya object settings e.g. constraints | |||
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| S8S_v3d_scene || Advanced scene settings: shadow algorithms, world shader, etc | |||
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| S8S_v3d_texture || Advanced texture support (HDR, LZMA-compressed) and settings | |||
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| S8S_v3d_lights || Light objects native to Blender, Max, Maya | |||
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| S8S_v3d_light_probes || Light probe objects: cubmaps, planar | |||
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| S8S_v3d_curves || Curve objects (fonts) | |||
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| S8S_v3d_clipping_planes || Clipping plane objects | |||
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| KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility | |||
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| KHR_draco_mesh_compression || Draco geometry compression | | KHR_draco_mesh_compression || Draco geometry compression | ||
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| KHR_materials_volume || Used to render transparency for volume materials | | KHR_materials_volume || Used to render transparency for volume materials | ||
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| KHR_texture_basisu || BasisU texture | | KHR_texture_basisu || BasisU texture compression | ||
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| KHR_texture_transform || Texture UV transformations | | KHR_texture_transform || Texture UV transformations | ||
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| EXT_mesh_gpu_instancing || Used to render instanced meshes | | EXT_mesh_gpu_instancing || Used to render instanced meshes | ||
|} | |} |
Latest revision as of 19:10, 9 January 2023
Here is the list of glTF 2.0 extensions supported by Verge3D:
Extension | Description |
---|---|
S8S_v3d_animation | Animation playback settings |
S8S_v3d_camera | Advanced camera settings: controls, viewport fit |
S8S_v3d_materials | Blender, Max, Maya native material settings and node graphs |
S8S_v3d_mesh | Mesh features: line rendering, UV and Vertex Color layers |
S8S_v3d_node | Blender, Max, Maya object settings e.g. constraints |
S8S_v3d_scene | Advanced scene settings: shadow algorithms, world shader, etc |
S8S_v3d_texture | Advanced texture support (HDR, LZMA-compressed) and settings |
S8S_v3d_lights | Light objects native to Blender, Max, Maya |
S8S_v3d_light_probes | Light probe objects: cubmaps, planar |
S8S_v3d_curves | Curve objects (fonts) |
S8S_v3d_clipping_planes | Clipping plane objects |
KHR_binary_glTF | Binaries for glTF 1.0, left in glTF 2.0 for compatibility |
KHR_draco_mesh_compression | Draco geometry compression |
KHR_lights_punctual | Basic lights (advanced light settings covered by the S8S_v3d_lights extension) |
KHR_materials_clearcoat | Clearcoat material params |
KHR_materials_ior | IOR material params |
KHR_materials_sheen | Sheen material params |
KHR_materials_specular | Additional specular params for materials |
KHR_materials_transmission | Transmission material params |
KHR_materials_iridescence | Iridescence material params |
KHR_materials_unlit | Shadeless materials |
KHR_materials_volume | Used to render transparency for volume materials |
KHR_texture_basisu | BasisU texture compression |
KHR_texture_transform | Texture UV transformations |
KHR_mesh_quantization | Mesh optimization technique |
KHR_materials_emissive_strength | Additional emission strength param for materials |
EXT_texture_webp | WebP textures |
EXT_meshopt_compression | Mesh optimization technique |
EXT_mesh_gpu_instancing | Used to render instanced meshes |