Difference between revisions of "Tips for Verge3D devs"
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* [https://v3d.net/s v3d.net/s] — '''S'''cooter Demo. | * [https://v3d.net/s v3d.net/s] — '''S'''cooter Demo. | ||
* [https://v3d.net/r v3d.net/r] — Industrial '''R'''obot Demo. | * [https://v3d.net/r v3d.net/r] — Industrial '''R'''obot Demo. | ||
* [https://v3d.net/1 v3d.net/1] — Redirect to local App Manager (http://localhost:8668/) | |||
== 3ds Max SDK requirements == | == 3ds Max SDK requirements == | ||
See [https://help.autodesk.com/view/MAXDEV/2022/ENU/?guid=Max_Developer_Help_about_the_3ds_max_sdk_sdk_requirements_html here]. | See [https://help.autodesk.com/view/MAXDEV/2022/ENU/?guid=Max_Developer_Help_about_the_3ds_max_sdk_sdk_requirements_html here]. |
Revision as of 15:43, 3 November 2021
This page contains random tips and code snippets that Verge3D devs or Verge3D DevKit users may find useful for their work.
Getting v3d namespace from iframe
document.getElementsByTagName("iframe")[0].contentWindow.v3d
e.g. to print performance profile from the iframe:
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].printPerformanceInfo()
or to enable FPS counter:
document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].showFPS()
Debugging Verge3D render target
Use the following code to create a plane with the output of the given render target:
// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);
Code Indentation Style
The K&R style, 4 spaces:
function someFun() {
const someConst = 10;
const alwaysTrue = true;
for (let i = 0; i < someConst; i++) {
if (alwaysTrue) {
console.log(`Hello ${i}!`);
}
}
}
Key Triplets
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.
- PPP — print performance profile. See here for more info.
- FFF — show/hide FPS counter in the upper left corner of the rendered canvas.
- HHH — halt/continue application rendering.
Short Links
These short links can be very helpful for debugging mobile devices.
- v3d.net/w — WebGL System Report.
- v3d.net/s — Scooter Demo.
- v3d.net/r — Industrial Robot Demo.
- v3d.net/1 — Redirect to local App Manager (http://localhost:8668/)
3ds Max SDK requirements
See here.