Difference between revisions of "Useful Chrome Flags"

From Verge3D Wiki
Jump to navigationJump to search
 
(3 intermediate revisions by the same user not shown)
Line 16: Line 16:
== Disable 60 FPS limit ==
== Disable 60 FPS limit ==


By default, web browsers limit rendering framerate for WebGL apps. Specify the following flags to disable this limit:
By default, web browsers limit rendering framerate for WebGL apps. Specify the following flags to disable such limit:


<code>google-chrome --disable-gpu-vsync --disable-frame-rate-limit</code>
<code>google-chrome --disable-gpu-vsync --disable-frame-rate-limit</code>
Line 23: Line 23:


<code>google-chrome --disable-gpu-driver-bug-workarounds</code>
<code>google-chrome --disable-gpu-driver-bug-workarounds</code>
== Enable WebGPU on Linux ==
<code>google-chrome --enable-unsafe-webgpu --enable-features=Vulkan</code>
== Disable restrictions on accessing local files ==
Allows to run Verge3D apps by clicking on local HTML files (without using any server). The app and corresponding assets will be opened via special <code>file://PATH</code> links.
<code>google-chrome --allow-file-access-from-files</code>

Latest revision as of 05:57, 19 November 2024

See this page to find out how to specify these flags.

Disable WebGL (both WebGL 1.0 and WebGL 2.0)

Run Chrome with this flag to test that your app response properly to missing WebGL capabilities on the user device.

google-chrome --disable-webgl

Disable WebGL 2.0

Specify this flag to simulate running your app on older devices with missing WebGL 2.0 support.

google-chrome --disable-webgl2

Disable 60 FPS limit

By default, web browsers limit rendering framerate for WebGL apps. Specify the following flags to disable such limit:

google-chrome --disable-gpu-vsync --disable-frame-rate-limit

Disable GPU hacks

google-chrome --disable-gpu-driver-bug-workarounds

Enable WebGPU on Linux

google-chrome --enable-unsafe-webgpu --enable-features=Vulkan

Disable restrictions on accessing local files

Allows to run Verge3D apps by clicking on local HTML files (without using any server). The app and corresponding assets will be opened via special file://PATH links.

google-chrome --allow-file-access-from-files