Information for "Why Verge3D if we have Three.js?"
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Display title | Why Verge3D if we have Three.js? |
Default sort key | Why Verge3D if we have Three.js? |
Page length (in bytes) | 7,136 |
Page ID | 59 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Alexander (talk | contribs) |
Date of page creation | 18:23, 11 August 2021 |
Latest editor | Alexander (talk | contribs) |
Date of latest edit | 20:08, 1 May 2024 |
Total number of edits | 57 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Transcluded template (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Herein we compare Verge3D with the popular WebGL library Three.js trying to elaborate the main differences between these two. What Verge3D users pay money for? |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. | |
Keywords: (keywords )This attribute controls the content of the keywords and article:tag elements. |
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