hi,
you can probably employ the raycast puzzle for this purpose
Currently my puzzle looks like this: (see attatched screenshot)
I want to send a ray from the camera in the direction of a specific object (in this case “Empty_Display”). When the first object in the list is the object “Empty_Display” this means that it is visible, if it is not it means it must be obscured by something else. Thats my thinking so far.
It works when i use the cameras direction however i cant manage to send the ray in the direction of a specific object. But that would be neccesary to duplicate the final puzzle and check for each object in scene wheter it is obscured or not.
So my question is: How can i send a ray from camera in the direction of a specific object?
(in the final app i want to have the functionality as in the oppo find x2 example thats made with v3d: https://www.oppo.com/de/events/find-x2-pro-vodafone/ )
Attachments:
You must be
logged in to view attached files.