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zeitgeist

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • in reply to: Baked Lightmap, disable shading in Verge3D #32545
    zeitgeist
    Participant

    Hey,

    I also need some help with shading.
    I try to get a neutral white lighting for my scene, because everything is baked already and ran into the same issue.

    If I delete all the lights and set the Environment to black, shouldn´t the scene be completely black?

    For easier explanation I´ve used the “simple-configurator” demo.
    I delete the lights and set Environment to black.
    This is the result:
    Where does the light come from and why does the left side of the drawer turn dark?

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    in reply to: On click vs navigating #27721
    zeitgeist
    Participant

    Not finished yet, but here is my first version:

    in reply to: On click vs navigating #27696
    zeitgeist
    Participant

    I found this thread with the same issue from last year:

    Clicking vs Dragging

    The solution seems kinda complicated.
    Are there any new developments since this thread which will make it easier to differentiate between click and drag?

    in reply to: Highlight object behind other object. #21483
    zeitgeist
    Participant

    thanks, so far so good.
    Unfortunately this doesn´t work if the sphere is inside the box, because the hover will not be recognized.
    Is there a way to trigger the hover effect even if it is inside?

    in reply to: Highlight object behind other object. #21467
    zeitgeist
    Participant

    Thanks for the reply! I´m glad it is possible with coding.

    Still not sure where I have to run this code :/
    Could you please point me in the right direction.

    Thanks and br

Viewing 5 posts - 1 through 5 (of 5 total)