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YvonneD

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • in reply to: Annotation Placement #13253
    YvonneD
    Customer

    Hi Yuri,

    Thank you for the response. Afraid an empty object produced the same results.

    In the end, I had to change the visual_logic.js file and thought I would put here in case others run into the same issue. The cause of the issue might be due to the size of my build, not sure, but had to change both the _pGlob.fadeAnnotations = false; and fadeAnnotations: false, from true to false.

    If there is a better way to make this change other than manual altering of the file (which has to be done after any puzzle update), please let me know. Thanks again!

    YvonneD
    Customer

    Thank you Elk!!!

    Sincerely appreciate the time you took to do that. I had missed the “collision material” field and probably still would have stumbled a bit without your detailed explanation of the separate material. I managed to get it to work on a very small file :yahoo: :yahoo: …now to see what I can do with the house. :scratch: :scratch:

    YvonneD
    Customer

    Thanks Elk! Sounds like your solution works, but not sure I understand.

    Would you be so kind to outline the steps? Do you make this mesh a rigid body in blender? Or is this the item you mentioned “snapping” to the camera?

    Really appreciate your input.

    YvonneD
    Customer

    Thanks Elk!

    I am using the Verge3D plugin to export the GLTF from Blender in first-person view, so that part is working great. I will definitely take another peek at the city example.

    Thank you for the suggestions. I had considered forcing a pathway to walk. The rooms are rather small with interactivity so perhaps that would work. Unfortunately just setting up the screen space wouldn’t work because of the internal walls. As a last resort, however, I suppose I could separate each room into a different page and “teleport” them as they walk through a doorway. Seems like a lot of work for that though and interrupts the immersion experience. :unsure:

    I am looking to convert a large number of 3D worlds (incorporating the avatar in this conversion is another challenge to conquer :wacko: )…so I chose a rather large project for testing.I mention because…it has more than one floor! argh :D

    Thank you again for the suggetsions and fast response.

Viewing 4 posts - 1 through 4 (of 4 total)