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Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaff
When will it be available on https://www.npmjs.com/package/verge3d ?
Just published on npm!
Yuri KovelenovStaffYuri KovelenovStaffFixed!! Don’t know why didn’t work at the first time…..
so everything is fine now?
- This reply was modified 3 months, 3 weeks ago by Yuri Kovelenov.
Yuri KovelenovStaffYuri KovelenovStaffHi Jordane,
I must clarify that Google’s <model-viewer> still uses WebXR by default. There is no really difference with Verge3D’ puzzle-based solution. So if you don’t need extras such as animation or sound you can just not use them.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffVery good!
- This reply was modified 3 months, 4 weeks ago by Yuri Kovelenov.
- This reply was modified 3 months, 4 weeks ago by Yuri Kovelenov.
- This reply was modified 3 months, 4 weeks ago by Yuri Kovelenov.
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You must be logged in to view attached files.Yuri KovelenovStaffYuri KovelenovStaffConfirmed, it works much faster now!
- This reply was modified 4 months ago by Yuri Kovelenov.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffHi,
Please upgrade to Verge3D 4.7 to be able to use the AO settings with Blender 4.2. See also this migration guide
https://www.soft8soft.com/wiki/index.php?title=Blender_4.2_migration_guide#Ambient_Occlusion -
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