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Yuri Kovelenov
Staff2024-11-27 at 9:33 am in reply to: Black flickering when objects are farther away from the camera #79126Yuri Kovelenov
StaffYuri Kovelenov
Staff2024-11-27 at 5:21 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79119Yuri Kovelenov
StaffYuri Kovelenov
Staff2024-11-26 at 7:48 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79092Yuri Kovelenov
Staff2024-11-26 at 6:02 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79087Yuri Kovelenov
Staff2024-11-26 at 5:34 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79085Yuri Kovelenov
StaffHi oonukim2,
you might use the search field in the Asset Store to filter it out.
2024-11-26 at 5:32 am in reply to: Blender 4.2: First Person environment with texture based collision map #79084Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
Staff2024-11-25 at 5:23 am in reply to: Blender 4.2: First Person environment with texture based collision map #79069Yuri Kovelenov
StaffHi Xanathon,
Your scene looks nice!
In order to block the user from entering wrong space, you should remove the corresponding parts from your collision mesh (image texture won’t work). BTW, you can download the stock FirstPerson Camera demo from the Asset Store where this feature is implemented.
Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
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