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Yuri Kovelenov
StaffYuri Kovelenov
Staff2024-11-25 at 5:23 am in reply to: Blender 4.2: First Person environment with texture based collision map #79069Yuri Kovelenov
StaffHi Xanathon,
Your scene looks nice!
In order to block the user from entering wrong space, you should remove the corresponding parts from your collision mesh (image texture won’t work). BTW, you can download the stock FirstPerson Camera demo from the Asset Store where this feature is implemented.
Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffHi jerenz,
Right, Verge3D generates that many individual procedure textures from your scene. Before v.4.8 those were just not visible in the output of the performance profiler.
This is not really good but not critical for performance or memory consumption. We’ll think about possible solutions to cleanup/cache such textures inside the engine.
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This reply was modified 3 months ago by
Yuri Kovelenov.
Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffHi dmon86,
There were a lot of changes both in Blender and Verge3D since then. Be sure to update the app itself, and to reexport the scenes and resave the Puzzles after updating. See also this migration guide.
Yuri Kovelenov
StaffYuri Kovelenov
StaffHi mkgsr,
The simple refraction puzzle can work with multiple materials. To implement this, you can add your materials to a list.
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This reply was modified 3 months ago by
Yuri Kovelenov.
Yuri Kovelenov
StaffHi qiangge,
Verge3D broke with Three.js code base long time ago so there can be many incompatibilities with recent Three.js code. We are still cherry-picking Three.js features from time to time, if we consider them really important for the Verge3D pipeline which is based around the artist. Not sure about any JS API though.
Yuri Kovelenov
StaffYuri Kovelenov
StaffHi vklein,
The P-P-P keys for printing the performance profile in the browser console still work. The Service Tools is a new feature which combine the performance profile with other useful tools.
Anyway, I agree that the tilde key might not be the best choice.
We’ll think what we can do here.
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This reply was modified 3 months ago by
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