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Yuri KovelenovStaff2024-11-27 at 5:21 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79119Yuri KovelenovStaffYuri KovelenovStaff2024-11-26 at 7:48 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79092Yuri KovelenovStaff2024-11-26 at 6:02 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79087Yuri KovelenovStaff2024-11-26 at 5:34 am in reply to: Where to find the “FirstPerson Camera demo” project files? #79085Yuri KovelenovStaff
Hi oonukim2,
you might use the search field in the Asset Store to filter it out.
2024-11-26 at 5:32 am in reply to: Blender 4.2: First Person environment with texture based collision map #79084Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaff2024-11-25 at 5:23 am in reply to: Blender 4.2: First Person environment with texture based collision map #79069Yuri KovelenovStaffHi Xanathon,
Your scene looks nice!
In order to block the user from entering wrong space, you should remove the corresponding parts from your collision mesh (image texture won’t work). BTW, you can download the stock FirstPerson Camera demo from the Asset Store where this feature is implemented.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffHi jerenz,
Right, Verge3D generates that many individual procedure textures from your scene. Before v.4.8 those were just not visible in the output of the performance profiler.
This is not really good but not critical for performance or memory consumption. We’ll think about possible solutions to cleanup/cache such textures inside the engine.
- This reply was modified 2 months ago by Yuri Kovelenov.
Yuri KovelenovStaff -
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