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Yuri KovelenovStaffYuri KovelenovStaff
Hi Jordane,
I must clarify that Google’s <model-viewer> still uses WebXR by default. There is no really difference with Verge3D’ puzzle-based solution. So if you don’t need extras such as animation or sound you can just not use them.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffVery good!
- This reply was modified 5 months, 4 weeks ago by Yuri Kovelenov.
- This reply was modified 5 months, 4 weeks ago by Yuri Kovelenov.
- This reply was modified 5 months, 4 weeks ago by Yuri Kovelenov.
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You must be logged in to view attached files.Yuri KovelenovStaffYuri KovelenovStaffConfirmed, it works much faster now!
- This reply was modified 6 months ago by Yuri Kovelenov.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffHi,
Please upgrade to Verge3D 4.7 to be able to use the AO settings with Blender 4.2. See also this migration guide
https://www.soft8soft.com/wiki/index.php?title=Blender_4.2_migration_guide#Ambient_OcclusionYuri KovelenovStaffYuri KovelenovStaffHi,
You might look into the Firstperson demo where a minimap is implemented with puzzles. Unfortunately we currently only have a Blender version but in principle the puzzle should work with 3ds Max too.
Yuri KovelenovStaff2024-07-16 at 5:39 am in reply to: Performance info – System Material – MeshDepthMaterial – 14.8ms #75951Yuri KovelenovStaffHi Adam,
This is a so called ‘system’ material which Verge3D automatically creates when it renders depth-based effects, such as shadows, AO, etc. The depth buffer covers the entire screen so it is quite heavy to render. If it slows down your rendering, you can try switching off shadows.
2024-07-12 at 8:41 am in reply to: My latest project.. am interactive factory for a window construction system #75873Yuri KovelenovStafflooks good!
- This reply was modified 6 months, 2 weeks ago by Yuri Kovelenov.
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