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Yuri Kovelenov
Staff2025-03-18 at 12:18 pm in reply to: Copy/paste HTML, HTML DOM, CSS or javascript codes from website itself? #80699Yuri Kovelenov
StaffHi,
you could probably use the load font puzzle https://www.soft8soft.com/docs/manual/en/puzzles/Initialization.html#load_font
Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffHi,
apparently your scene is huge – that’s why it loads so slowly. Please take a look at the recommendations in our optimization guide:
https://www.soft8soft.com/docs/manual/en/introduction/Optimizing-WebGL-performance.html
and
https://www.soft8soft.com/docs/manual/en/introduction/Asset-compression.html
In general, try to keep the total poly count below 1 million (ideally below 100k). The textures should not exceed 4k (better less than 2k), and there should not be lots of them.Yuri Kovelenov
Staff2025-03-12 at 1:47 pm in reply to: Change color value of a single material with multiple html elements #80572Yuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffYuri Kovelenov
StaffIt looks like sample-page-for-3d-con is loaded from “www.nojddesign.com”, but the iframed page is loaded from nojddesign.com without www. Should be an easy fix.
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This reply was modified 2 weeks, 1 day ago by
Yuri Kovelenov.
Yuri Kovelenov
StaffYuri Kovelenov
StaffHi Justin,
We keep monitoring the progress of WebGPU. However Verge3D does not utilize it at the moment. The browser support is still not universal and the specification is currently in draft status, and thus the WebGPU API is subject to change. So it is a low-priority thing for us as of now (may change in the future).
Yuri Kovelenov
StaffYuri Kovelenov
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This reply was modified 2 weeks, 1 day ago by
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