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Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaff
Hi jerenz,
Right, Verge3D generates that many individual procedure textures from your scene. Before v.4.8 those were just not visible in the output of the performance profiler.
This is not really good but not critical for performance or memory consumption. We’ll think about possible solutions to cleanup/cache such textures inside the engine.
- This reply was modified 4 days, 19 hours ago by Yuri Kovelenov.
Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffHi dmon86,
There were a lot of changes both in Blender and Verge3D since then. Be sure to update the app itself, and to reexport the scenes and resave the Puzzles after updating. See also this migration guide.
Yuri KovelenovStaffYuri KovelenovStaffHi mkgsr,
The simple refraction puzzle can work with multiple materials. To implement this, you can add your materials to a list.
- This reply was modified 1 week, 2 days ago by Yuri Kovelenov.
Yuri KovelenovStaffHi qiangge,
Verge3D broke with Three.js code base long time ago so there can be many incompatibilities with recent Three.js code. We are still cherry-picking Three.js features from time to time, if we consider them really important for the Verge3D pipeline which is based around the artist. Not sure about any JS API though.
Yuri KovelenovStaffYuri KovelenovStaffHi vklein,
The P-P-P keys for printing the performance profile in the browser console still work. The Service Tools is a new feature which combine the performance profile with other useful tools.
Anyway, I agree that the tilde key might not be the best choice. We’ll think what we can do here.
Yuri KovelenovStaff2024-11-11 at 9:58 am in reply to: inquire about Viewing a Digital Anatomy Model on Mobile Devices #78546Yuri KovelenovStaffHi habnet,
Your scene looks quite heavy. For textures a general advice would be using smaller JPGs. Image size must be power-of-two (256, 512 etc). Try to reduce the number of textures – you can use plane-color materials, or procedural textures created in the 3D software, or use vertex colors to paint your meshes.
Yuri KovelenovStaffHi habnet,
Sure, you can use this puzzle for centering on an object.
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