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Yuri Kovelenov

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 6,021 total)
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  • in reply to: Verge3D 4.9 pre1 available! #79910

    what about the puzzles then ?

    Nope Puzzles aren’t supported with HTML export – it only supports what is included with the glTF file (works similarly to Sneak Peek). So no interactivity beyond Orbit / First Person camera controls.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge3D 4.9 pre1 available! #79892

    @Pandern Glad you like it!

    does it mean that we could use a Verge3D app locally, without any wifi / 4G connexion ?

    yep!

    tutorial for the 3 new 3dsmax’ nodes

    See the Verge3D for 3ds Max docs included with the distribution. Will publish them online once the stable release it out.

    Crouching or stooping or crawling with some key hit
    Jumping on space bar hit or something

    For more advanced features we suggest using the physic engine like we did in the Snowballs demo. It is difficult to implement those with physics. :good:

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge3D 4.9 pre1 available! #79886

    As usual, you can get the preview bundle from the downloads page! Let us know how it works for you!

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge3D 4.9 pre1 available! #79885

    Export to HTML

    You can now squeeze a Blender, 3ds Max, or Maya scene into HTML format. The resulting standalone .html file bundles the engine, meshes, and textures together. Unlike with the standard Verge3D app that requires a local server or uploading to a website, it can be opened like a regular file on any computer or device equipped with a web browser.

    Blender:

    3ds Max:

    Maya:

    It is indeed a cool feature, however we don’t recommend using it in a normal production process. HTML is not a very efficient format for packing things into it, and there is no Puzzles, physics, texture compression, dynamic text and so on – basically it works like Sneak Peek. Still it can be a convenient way to share some 3D interactives with your colleagues or clients.

    Overcoming Obstacles

    We improved the first person controls significantly by implementing automatic sliding along a wall or around an obstacle. This prevents the user from getting stuck, resulting in a much smoother experience, especially on mobile where you can move only forward (no strafing controls).

    Here are the links to the updated First Person demo and the old demo – just feel the difference!

    We also fixed the bug when the initial direction of the camera did not correspond to what is set in the modeling tool.

    Blender Integration

    We optimized export of multiple and/or long animations. On rusty occasions the export is performed up to 10 times faster.

    We fixed the Reroute node not working properly in Verge3D in some cases. Thanks for reporting this on the forums.

    We fixed the Clamp option of the Map Range node exported incorrectly. Thanks for reporting this on the forums.

    3ds Max Integration

    Besides the usual Verge3D menu, you can now use the standard Export menu for exporting, where you can select Verge3D glTF from the list.

    You can now use 3 more Arnold-based nodes in your shaders: Uv Projection, Matrix Transform, and Triplanar.

    We supported filtering and wrapping options for the Arnold-based Image node.

    Maya Integration

    We supported exporting only selected objects using File > Export Selection. (The nearby option File > Export All has always worked.)

    You can now use 3 more Arnold-based nodes in your shaders: Uv Projection, Matrix Transform, and Triplanar.

    We supported filtering and wrapping options for the Arnold-based Image node.

    Finally, we fixed the bug when ambient lights did not show up in Puzzles.

    More Optimization

    We continued our optimization efforts with this update. This time we focused on reducing the CPU load. For big scenes (like 1000+ separately rendered objects) it is the CPU that turns out to be the bottleneck, causing slow rendering even on powerful graphics cards.

    So we addressed this problem by reviewing and reworking several aspects in the engine, such as preparing materials for rendering, updating transformation matrices, reflections and SSR calculations, and even the commonly used object selector puzzle. As a result, we managed to double the FPS in some of our tests!

    Linuxoids Heads Up

    Verge3D tool chain now relies on the newest Python 3.13 particularly found on Fedora 41. Minimal supported version of Python now is 3.8, so be sure to update it if necessary.

    This also affects Maya 2022 on macOS which only has Python 3.7 on board, but this Maya version will soon be dropped in the ongoing life cycle anyway.

    Other Improvements

    Verge3D-specific setting Fit to Camera Edge now allows for negative values for its Fit Offset (available for camera-parented objects). This spares you the need to use extra empties/dummies to shift your objects outside the screen edges.

    Blender:

    3ds Max:

    Maya:

    Verge3D WordPress plugin can now handle filenames starting with dot (that is, hidden files on macOS and Linux). Particularly, the dreaded .DS_Store file won’t break your WordPress uploads anymore. We also fixed a potential security issue in the plugin.

    We made texting of messages and errors in the App Manager UI more clear and descriptive.

    Bugs

    We fixed freezing of the App Manager when opening .blend files under ChromeOS.

    We fixed the regression with multiple exec script puzzles in a same scenario.

    We fixed the crash in VR mode when using order-independent transparency. This affected our demo Virtual Reality which now works properly. Thanks for bringing this up this on the forums.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Camera object: View changes in Verge3D? #79827

    Hi,

    Please see this page for methods to set the orbiting point of the camera.

    Chief 3D Verger | LinkedIn | Twitter

    Can you visit this page from the affected device and attach here the screenshot?

    Chief 3D Verger | LinkedIn | Twitter

    I see! Is it Microsoft’s Internet Information Services (IIS) web server that you are using?

    Chief 3D Verger | LinkedIn | Twitter

    Hi jefferywright2194,

    Does it work for you when launched from the product page?

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Baco sky #79737

    Hi boing,

    It may be that the node group consists of nodes that are not yet supported (or not fully supported) by Verge3D. You could try to simplify that shader by removing / replacing unsupported nodes.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge 3D Extension/Add on not showing in Blender #79734

    Can’t it be that the path to Verge3D is specified incorrectly? :scratch: Please note that the repository path should end with “addons”, not “addons/verge3d”. To make sure you might try to remove the repository and add it again.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Tutorial or any sample #79728

    Hi Nikita,

    There no tutorial covering this particular demo, but you could probably inspect its source files for clues on creating materials and interactivity.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: AI creates puzzles Verge3D #79727

    Interesting! So you used AI to create Puzzles plugins?

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge3D and Blender web AR tutorial #79726

    Hi alpaslan,

    you can certainly append new objects on Android. Unfortunately on iOS you can only convert a single scene into USDZ and view in AR.

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Video Flickering when depth test is on. #79724

    If you visit WebGL System Report using your tablet, what does it show?

    Chief 3D Verger | LinkedIn | Twitter

    in reply to: Verge 3D Extension/Add on not showing in Blender #79709

    Hi Ibrahim,

    The installation procedure for third-party Blender addons changed drastically since Blender 4.2. Please refer to this guide for details.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 15 posts - 1 through 15 (of 6,021 total)