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yueyan231881306Participant
puzzles
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You must be logged in to view attached files.yueyan231881306ParticipantAre there any excellent examples of lighting baking? For 3ds Max
yueyan231881306Participantthank you
2023-05-11 at 2:02 am in reply to: Construction of User Interface of HTML-based 3D Web Application #63659yueyan231881306ParticipantHello, webflow is not free, some features require payment.
yueyan231881306Participantthank you
yueyan231881306ParticipantThanks, like you, I’m currently using a similar method, but my camera is too close and the result doesn’t look satisfactory. So I want to try to realize it with similar deformation animation, which can be done in blender, and I think it should also be possible in 3dsmax.
- This reply was modified 1 year, 7 months ago by yueyan231881306.
yueyan231881306Participantthank
yueyan231881306ParticipantIn the video you sent, he still uses the MDD plugin for conversion. I don’t know how to do it in 3dsmax. As I mentioned earlier, I created the animation using Blender, converted it using MDD, and imported it into 3dsmax. However, due to the missing target object, there is no animation in verge3d. How can I solve this problem?
yueyan231881306ParticipantI have already implemented it using Blender, but because the version I purchased is for3dsmax, I need to implement this animation in 3dsmax. The completed animation in Blender was converted into deformation animation through MDD. However, after importing it into 3dsmax, everything is normal, but due to the missing target object in the deformation modifier, it cannot be implemented in verge3d.
yueyan231881306ParticipantCan’t I solve this problem with Google Web Designer?
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