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Yorick

Forum Replies Created

Viewing 9 posts - 31 through 39 (of 39 total)
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  • in reply to: Render box reflections #17132
    Yorick
    Customer

    I can see them on my windows machine:

    OS Name Microsoft Windows 10 Pro
    Version 10.0.17134 Build 17134
    System Type x64-based PC
    Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s)

    Name Intel(R) UHD Graphics 630
    Name NVIDIA GeForce GTX 1050 Ti with Max-Q Design

    in reply to: Antialiasing #13782
    Yorick
    Customer

    That’s nice to hear Yuri!

    in reply to: Antialiasing #13688
    Yorick
    Customer

    It has already improved from the first version.
    I’m not sure if there are further optimizations planned?

    in reply to: GPU usage #10429
    Yorick
    Customer

    Thank you very much Yuri, we’ll start working on it.

    in reply to: GPU usage #10395
    Yorick
    Customer

    On a side note Yuri: can you share how your team implemented it on https://cdn.soft8soft.com/demo/examples/index.html#webgl_clipping_intersection ?
    Because there it seems to be already working.

    in reply to: GPU usage #10107
    Yorick
    Customer

    Hi Yuri,

    Wouldn’t this be a great feature for Verge3D in general? Seems like a super feature to me.

    I understand your comment with regards to the dispose method. But in 10 days time we will have a lot of clients going live with our product and they will not be happy if their machines grind to a halt when using our application…

    in reply to: Antialiasing #8230
    Yorick
    Customer

    Thanks Mikhail!
    Because it is very visible in our project.

    in reply to: How call a JSCallback ? #7755
    Yorick
    Customer

    Are there any plans to add a functionality to write the JS code inside the Puzzles editor?
    That way there is no copy/pasting necessary each time we export a Puzzle.

    in reply to: Changing base color using HTML color code #7734
    Yorick
    Customer

    Hi Mikhail, since we are paying for priority support, can you suggest another way to do this?

    We discussed with Yuri via video conference beforehand that changing colour of a 3D element based on input from our application is something that we need. Chancing colour seems to more straightforward than scaling/stretching to us.

    Do you have any ideas that could help us, or or you planning on adding this development?

Viewing 9 posts - 31 through 39 (of 39 total)