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YorickCustomer
I can see them on my windows machine:
OS Name Microsoft Windows 10 Pro
Version 10.0.17134 Build 17134
System Type x64-based PC
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s)Name Intel(R) UHD Graphics 630
Name NVIDIA GeForce GTX 1050 Ti with Max-Q DesignYorickCustomerThat’s nice to hear Yuri!
YorickCustomerIt has already improved from the first version.
I’m not sure if there are further optimizations planned?YorickCustomerThank you very much Yuri, we’ll start working on it.
YorickCustomerOn a side note Yuri: can you share how your team implemented it on https://cdn.soft8soft.com/demo/examples/index.html#webgl_clipping_intersection ?
Because there it seems to be already working.YorickCustomerHi Yuri,
Wouldn’t this be a great feature for Verge3D in general? Seems like a super feature to me.
I understand your comment with regards to the dispose method. But in 10 days time we will have a lot of clients going live with our product and they will not be happy if their machines grind to a halt when using our application…
YorickCustomerThanks Mikhail!
Because it is very visible in our project.YorickCustomerAre there any plans to add a functionality to write the JS code inside the Puzzles editor?
That way there is no copy/pasting necessary each time we export a Puzzle.YorickCustomerHi Mikhail, since we are paying for priority support, can you suggest another way to do this?
We discussed with Yuri via video conference beforehand that changing colour of a 3D element based on input from our application is something that we need. Chancing colour seems to more straightforward than scaling/stretching to us.
Do you have any ideas that could help us, or or you planning on adding this development?
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