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YorickCustomer
thanks for the update!
YorickCustomerThanks Alexander.
My hint would be to disable the dedicated GPU of your system, or start chrome with a flagg to only use the integrated GPU.-
Intel UHD Graphics 630;
Intel UHD Graphics 620;
Intel Iris Plus;worked to reproduce the issue on our side. So the best would be to use an intel based system.
YorickCustomerCould we get a quick update on this one please? This really makes AO impossible to use for our client.
YorickCustomerThe current status of AA (with AO) is not acceptable for our client. In a B2C setting of very expensive products with an emphasis on look and feel, we really can’t have jagged edges like this in 2021…
YorickCustomerNice!
We’ll be trying it out soon and are looking forward to the AO.YorickCustomerYes, they are different. Verge3D AO event broken and works wrong better not to use it.
Hi Mikhail,
We’re glad that you also realise that it’s broken.
In order to be able to compete with other 3D platforms we really need working AO. The demands and expectations are becoming higher and higher.We already have customers who have let us know that they are not satisfied with the current quality. AO would greatly improve the visual appeal of our models. (baking is not a solution due to the highly dynamic nature of our models)
Can you share the timeline for this?
Kind regards and I’m looking forward to your response,
yorickYorickCustomerThanks, great support Alexander!
YorickCustomerThanks for the hint Alexander, we’ll look into it.
But how come this happens on our servers and not locally? Should they not render the same?Could it have something to do with Rasterization that is on that server “software only” in chrome?
YorickCustomerI’m not able to reproduce atm, but I’ve updated drivers in the meantime, so that maybe fixed it?
I also have an Nvidea GTX (1050Ti), but the browser used the integrated intel graphics 630. Multiple displays were also active when seeing the reported behavior.
YorickCustomerI can see them on my windows machine:
OS Name Microsoft Windows 10 Pro
Version 10.0.17134 Build 17134
System Type x64-based PC
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s)Name Intel(R) UHD Graphics 630
Name NVIDIA GeForce GTX 1050 Ti with Max-Q DesignYorickCustomerThat’s nice to hear Yuri!
YorickCustomerIt has already improved from the first version.
I’m not sure if there are further optimizations planned?YorickCustomerThank you very much Yuri, we’ll start working on it.
YorickCustomerOn a side note Yuri: can you share how your team implemented it on https://cdn.soft8soft.com/demo/examples/index.html#webgl_clipping_intersection ?
Because there it seems to be already working.YorickCustomerHi Yuri,
Wouldn’t this be a great feature for Verge3D in general? Seems like a super feature to me.
I understand your comment with regards to the dispose method. But in 10 days time we will have a lot of clients going live with our product and they will not be happy if their machines grind to a halt when using our application…
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