We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Yorick

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 39 total)
  • Author
    Posts
  • in reply to: Mac uses integrated gpu upon first loading #48594
    Yorick
    Customer

    Hi Yuri,

    We make models for customers all over the world as a SAAS software company.
    We can not expect them to install something extra to work with our software.

    Kind regards,
    yorick

    in reply to: Async loading of scenes for stable fps #47268
    Yorick
    Customer

    To clarify: we’re talking about two separate issues.

    1. We will do a FPS test with the loading in the background and get back to you.
    2. When appending a scene, we are unable to make it use the material in the fist scene. How can we do this?
    in reply to: Dedicated GPU not being used, sluggish performance #46991
    Yorick
    Customer

    both on my laptop (dell xps 15):
    windows 10 pro
    intel i7 8750H
    16GM RAM
    intel UHD 630
    GeForce GTX 1050 Ti

    and my cellphone (Oneplus Nord):
    Android 11
    Qualcomm SM7250 Snapdragon 765G
    12GB RAM
    Adreno 620

    important fact:
    on my pc the browser doesn’t report the discrete GPU when visiting https://jdashg.github.io/misc/webgl/low-power.html
    but only the integrated one for both “low-power” and “high-performance”

    on my cellphone it mentions the Adreno 620 for both “low-power” and “high-performance”

    in reply to: Dedicated GPU not being used, sluggish performance #46982
    Yorick
    Customer

    some feedback:
    when we set ctxSettings.powerPreference = ‘high-performance’;
    it makes it unusable on different machines with only integrated GPUs available to the browser
    (you can check which GPUs are available to the browser with this code: https://jdashg.github.io/misc/webgl/low-power.html)
    AND it also creates some artifacts
    it’s really unusably slow, even though it works OK without powerPreference = ‘high-performance’;

    So it seems like setting that powerPreference uses a lot more GPU resources (too much for an integrated GPU in our case)

    When the browser has access to a dedicated GPU for high performance (again, you can check like this: https://jdashg.github.io/misc/webgl/low-power.html) then it does work fine

    in reply to: Dedicated GPU not being used, sluggish performance #46930
    Yorick
    Customer

    Hi Alexander,
    are you refering to powerPreference: 'highPerformance' or to something else?
    Is it something we could manually set in the file at the moment?

    in reply to: Verge3D 3.9 pre1 available! #46737
    Yorick
    Customer

    Looking forward to taking it for a spin!

    Yorick
    Customer

    thanks for the update!

    Yorick
    Customer

    Thanks Alexander.
    My hint would be to disable the dedicated GPU of your system, or start chrome with a flagg to only use the integrated GPU.

      Intel UHD Graphics 630;
      Intel UHD Graphics 620;
      Intel Iris Plus;

    worked to reproduce the issue on our side. So the best would be to use an intel based system.

    Yorick
    Customer

    Could we get a quick update on this one please? This really makes AO impossible to use for our client.

    in reply to: Areas with AO have much higher aliasing #45384
    Yorick
    Customer

    The current status of AA (with AO) is not acceptable for our client. In a B2C setting of very expensive products with an emphasis on look and feel, we really can’t have jagged edges like this in 2021…

    in reply to: Verge3D 3.8 pre5 available! #44369
    Yorick
    Customer

    Nice! :good:
    We’ll be trying it out soon and are looking forward to the AO.

    in reply to: Verge AO puzzle is not like EEVEE AO #42191
    Yorick
    Customer

    Yes, they are different. Verge3D AO event broken and works wrong better not to use it.

    Hi Mikhail,

    We’re glad that you also realise that it’s broken.
    In order to be able to compete with other 3D platforms we really need working AO. The demands and expectations are becoming higher and higher.

    We already have customers who have let us know that they are not satisfied with the current quality. AO would greatly improve the visual appeal of our models. (baking is not a solution due to the highly dynamic nature of our models)

    Can you share the timeline for this?

    Kind regards and I’m looking forward to your response,
    yorick

    in reply to: Issue with server side rendering #30478
    Yorick
    Customer

    Thanks, great support Alexander!

    in reply to: Issue with server side rendering #30248
    Yorick
    Customer

    Thanks for the hint Alexander, we’ll look into it.
    But how come this happens on our servers and not locally? Should they not render the same?

    Could it have something to do with Rasterization that is on that server “software only” in chrome?

    in reply to: Render box reflections #17406
    Yorick
    Customer

    I’m not able to reproduce atm, but I’ve updated drivers in the meantime, so that maybe fixed it?

    I also have an Nvidea GTX (1050Ti), but the browser used the integrated intel graphics 630. Multiple displays were also active when seeing the reported behavior.

Viewing 15 posts - 16 through 30 (of 39 total)