Forum Replies Created
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AuthorPosts
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Yorick
CustomerHi Yuri,
Thanks for sharing this update.
We really like- switchting materials in multimat objects
- cloning of materials
- global or per object adjustments to materials and textures
- Service Tools hotkey
Keep it up!
yYorick
CustomerHey
Yorick I have already worked on a similar to roof project in recent past.
It might give you better clarity about my capability.
Also at times I am capable of increasing the bandwidth if required.
Can I share the sample demo link on your email?Hey visualizer,
yes please share and get in contact!Kind regards,
yorickYorick
CustomerHi Yorick,
This looks like something up my alley. Here is a project I’ve been working on as an idea of my capabilities. Let me know if you’re interested in chatting.
Cheers,
Michael
Hi Michael,
I’d like to do a quick chat this week if that’s possible for you, together with my 3D engineer.
Please send an email to yorick+3D[at]hivecpq.com so we can arrange for a time. Feel free to already add all relevant info/portfolio material.Looking forward to it!
yorickYorick
CustomerHi there,
Are you looking to hire freelancers, an employee or trying to find business partners? If you are interested in business partners that can help you with your needs. Please reach out to xeon [ at ] r66d [dot]. [com]Thanks for the question xeon, I’ll add it to the description: right now we’re looking for a long term freelancer.
Yorick
CustomerThanks!
Yorick
CustomerHi mapler,
We are full CPQ platform that uses Verge3D as visualization. We have made tons of configurators already for our clients. You can take a look on our website: HIVE CPQ
Feel free to send me a DM if you have questions or we can do an online meeting!
Kind regards,
yorickYorick
Customersame for me (azerty keyboard)
I’m unable to use the ~~~ hotkeyYorick
CustomerHey Yuri,
That is great news, it would really help us for a project that is already going live in January.
Would it be possible to place it a big higher on the prio list?Yorick
CustomerHi Yuri,
Thanks for the preview, but can you give us an update on the AO and AA issue that has been reported almost a year ago https://www.soft8soft.com/topic/areas-with-ao-have-much-higher-aliasing/ ?
People on the forum are suggesting us to migrate to a better technology and that’s not really the solution we were hoping for…
Yorick
CustomerHi Verge,
Can we get an ETA on this one please?
This has a tremendous impact on the quality of our work.Yorick
CustomerWe have tested all the pre-releases and final version: no improvement.
Looks like 2013 graphics.Yorick
CustomerWe are still desperate for a better implementation.
Can we please get an update when this will be fixed? This has already been reported in September 2021.Yorick
CustomerThanks, we will check it out.
Could we also get an update on the AO + AA bug that has been reported 6 months ago please? Not only by us, but also other people.
Yorick
CustomerThanks, we will check it out.
Could we also get an update on the AO + AA bug that has been reported 6 months ago please? Not only by us, but also other people.
Yorick
CustomerCan we get an update on this one from the Verge3D Team?
This has been reported by us already half a year ago:
<iframe class=”wp-embedded-content” sandbox=”allow-scripts” security=”restricted” style=”position: absolute; clip: rect(1px, 1px, 1px, 1px);” title=”“Areas with AO have much higher aliasing” — Soft8Soft” src=”https://www.soft8soft.com/topic/areas-with-ao-have-much-higher-aliasing/embed/#?secret=OqpjH31aST” data-secret=”OqpjH31aST” width=”600″ height=”338″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”></iframe>
We are desperate for a solution: it has an extremely big impact on some of our models with a lot of straight lines.
We are running the latest version and also tried out the pre release of 4.0 pre1.
Even with a pixel ratio of 2 (resulting in 3.3m pixels) it still doesn’t look good.
Attached you can find a comparison between pixel ratio 1 vs 2: equally bad.
We really NEED a fix for this. Can we please get an update about this ASAP?
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AuthorPosts