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Yorick

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 39 total)
  • Author
    Posts
  • Yorick
    Customer

    Hey
    Yorick I have already worked on a similar to roof project in recent past.
    It might give you better clarity about my capability.
    Also at times I am capable of increasing the bandwidth if required.
    Can I share the sample demo link on your email?

    Hey visualizer,
    yes please share and get in contact!

    Kind regards,
    yorick

    Yorick
    Customer

    Hi Yorick,

    This looks like something up my alley. Here is a project I’ve been working on as an idea of my capabilities. Let me know if you’re interested in chatting.

    demo

    Cheers,

    Michael

    Hi Michael,

    I’d like to do a quick chat this week if that’s possible for you, together with my 3D engineer.
    Please send an email to yorick+3D[at]hivecpq.com so we can arrange for a time. Feel free to already add all relevant info/portfolio material.

    Looking forward to it!
    yorick

    Yorick
    Customer

    Hi there,
    Are you looking to hire freelancers, an employee or trying to find business partners? If you are interested in business partners that can help you with your needs. Please reach out to xeon [ at ] r66d [dot]. [com]

    Thanks for the question xeon, I’ll add it to the description: right now we’re looking for a long term freelancer.

    in reply to: Topic flagged as spam #79417
    Yorick
    Customer

    Thanks!

    in reply to: Wooden furniture modifier #79224
    Yorick
    Customer

    Hi mapler,

    We are full CPQ platform that uses Verge3D as visualization. We have made tons of configurators already for our clients. You can take a look on our website: HIVE CPQ

    Feel free to send me a DM if you have questions or we can do an online meeting!

    Kind regards,
    yorick

    in reply to: Service Tools won’t open #79223
    Yorick
    Customer

    same for me (azerty keyboard)
    I’m unable to use the ~~~ hotkey

    in reply to: Boolean operations with multi material objects #69189
    Yorick
    Customer

    Hey Yuri,
    That is great news, it would really help us for a project that is already going live in January.
    Would it be possible to place it a big higher on the prio list?

    in reply to: Verge3D 4.1 pre1 available! #54008
    Yorick
    Customer

    Hi Yuri,

    Thanks for the preview, but can you give us an update on the AO and AA issue that has been reported almost a year ago https://www.soft8soft.com/topic/areas-with-ao-have-much-higher-aliasing/ ?

    People on the forum are suggesting us to migrate to a better technology and that’s not really the solution we were hoping for…

    in reply to: Areas with AO have much higher aliasing #53437
    Yorick
    Customer

    Hi Verge,

    Can we get an ETA on this one please?
    This has a tremendous impact on the quality of our work.

    in reply to: Anti-Aliasing with AO #53110
    Yorick
    Customer

    We have tested all the pre-releases and final version: no improvement.
    Looks like 2013 graphics.

    in reply to: Anti-Aliasing with AO #53065
    Yorick
    Customer

    We are still desperate for a better implementation.
    Can we please get an update when this will be fixed? This has already been reported in September 2021.

    in reply to: Verge3D 4.0 pre3 available! #50559
    Yorick
    Customer

    Thanks, we will check it out.

    Could we also get an update on the AO + AA bug that has been reported 6 months ago please? Not only by us, but also other people.

    Areas with AO have much higher aliasing

    Anti-Aliasing with AO

    Verge3D 4.0 pre2 available!

    in reply to: Verge3D 4.0 pre2 available! #50453
    Yorick
    Customer

    Thanks, we will check it out.

    Could we also get an update on the AO + AA bug that has been reported 6 months ago please? Not only by us, but also other people.

    Areas with AO have much higher aliasing

    Anti-Aliasing with AO

    in reply to: Anti-Aliasing with AO #50332
    Yorick
    Customer

    Can we get an update on this one from the Verge3D Team?

    This has been reported by us already half a year ago:

    Areas with AO have much higher aliasing

    <iframe class=”wp-embedded-content” sandbox=”allow-scripts” security=”restricted” style=”position: absolute; clip: rect(1px, 1px, 1px, 1px);” title=”“Areas with AO have much higher aliasing” — Soft8Soft” src=”https://www.soft8soft.com/topic/areas-with-ao-have-much-higher-aliasing/embed/#?secret=OqpjH31aST&#8221; data-secret=”OqpjH31aST” width=”600″ height=”338″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”></iframe>

    We are desperate for a solution: it has an extremely big impact on some of our models with a lot of straight lines.

    We are running the latest version and also tried out the pre release of 4.0 pre1.

    Even with a pixel ratio of 2 (resulting in 3.3m pixels) it still doesn’t look good.

    Attached you can find a comparison between pixel ratio 1 vs 2: equally bad.

    We really NEED a fix for this. Can we please get an update about this ASAP?

    in reply to: Anti-Aliasing with AO #50039
    Yorick
    Customer

    This has been reported by us already half a year ago:

    Areas with AO have much higher aliasing

    We are desperate for a solution: it has an extremely big impact on some of our models with a lot of straight lines.

    We are running the latest version and also tried out the pre release of 4.0 pre1.

    Even with a pixel ratio of 2 (resulting in 3.3m pixels) it still doesn’t look good.

    Attached you can find a comparison between pixel ratio 1 vs 2: equally bad.

    We really NEED a fix for this. Can we please get an update about this ASAP?

    Attachments:
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Viewing 15 posts - 1 through 15 (of 39 total)