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2021-09-16 at 10:16 am in reply to: Objects not rendering properly in V3D, have holes in them #44728yentzstrikeParticipant
Scaling did not help either unfortunately. However, I think I found the root of the problem at least, the Verge3D exporter. I did a test with exporting the same assets via Blenders built in gltf exporter and the Verge3D one and checked them via an online gltf viewer (https://gltf-viewer.donmccurdy.com/). The top picture is the verge file, the bottom one is exported via Blender. In addition I got some warnings for the verge file, I listed them below. What can I do with this information?
VALUE_NOT_IN_LIST Invalid value ‘material.nodeValue[“Principled BSDF”]’. Valid values are (‘translation’, ‘rotation’, ‘scale’, ‘weights’). /animations/0/channels/0/target/path
UNSUPPORTED_EXTENSION Cannot validate an extension as it is not supported by the validator: ‘S8S_v3d_material_data’. /extensionsUsed/0
ACCESSOR_INDEX_TRIANGLE_DEGENERATE Indices accessor contains 77175 degenerate triangles (out of 89673). /meshes/1/primitives/0/indices
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You must be logged in to view attached files.yentzstrikeParticipantBy helped do you mean it solved the problem completely? Do you mean to recalculate the normals? This I have done already and again after your suggestion, but for me it just doesnt seem to work. Heres a picture of how it looks, the meshes are barely even there.
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You must be logged in to view attached files.2021-09-15 at 11:50 am in reply to: Objects not rendering properly in V3D, have holes in them #44695yentzstrikeParticipantThey are meshes already, thats not it.
2021-09-15 at 11:16 am in reply to: Objects not rendering properly in V3D, have holes in them #44687yentzstrikeParticipantsure! It exceeds the 4mb upload limit so heres a onedrive link. Let me know if it works for you. https://1drv.ms/u/s!Aj01NRdAfaJ2hDSfbzPOXmTOuwRU?e=tIGbpP
2021-09-15 at 10:32 am in reply to: Objects not rendering properly in V3D, have holes in them #44683yentzstrikeParticipantThanks for the quick reply! Double and triple checked the normals already, enabled double-sided as well, thats not the issue sadly.
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