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xeon

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 1,269 total)
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  • in reply to: Building a Guided Welcome Tour Intro #76283
    xeon
    Customer

    Created a few of these. There are different approaches depending on the project needs.
    1. HTML/CSS / JS
    2. V3D HTML / CSS puzzles
    3. V3D planes with textures, create your own buttons, etc.

    The approach is typically based on cost, timing and the developers skill set in conjunction with the project needs. As an example a person with little to no knowledge of HTML/CSS might opt for doing it all using 3D objects in V3D especially if there is no reason to have live text, language options, etc.

    On the other hand, if the project dictates SEO, changing languages, saving sessions states, etc, a Option 1 is better but Option 2 can work well too.

    With respect to using the index.html and an iframe. I am unclear as to what you are trying to convey. Are you stating your project.html is going to have an iframe inside it? Or are you saying your project.html will be an iframe inside an index.html. And if so are you wanting the user guide to be in the iframe or in the project.html or more specifically inside the verge3D canvas?

    With the release of V3D 4.7 you have a new modal puzzle that can help you create pop ups that can be useful in creating this sort of thing.

    There are so many choices…you have to select an approach you feel most comfortable with then just ask as many questions as you need on the forum I am sure there will be people able to help.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: install verge3d in blender 4.2 #76219
    xeon
    Customer

    In my experience since Blender’s shaders, shape keys and auto smooth functionality has change so significantly over that past few years and Blender will continue to evolve keeping track of the combination of Blender version and Verge3D version is critical for maintaining your apps. Nothing worse than just going to make a simple update and realizing you have to fix so much other stuff just to switch versions of either Blender or Verge3D.

    If you don’t already…I recommend adding a comment area to your initial scripts stating what version of Blender and Verge you used on the project so at some later day you can come back read it and then – reset your system to just easily make any required updates or at least know what headaches you are about to encounter if you roll them up to the latest code.

    I highly recommend keeping a copy of the blender applications you use and a copy of Verge3D by version number so you can roll forward and backward when ever you need to.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Eevee Shadow Intensity #76211
    xeon
    Customer

    What version of Blender and Verge3D are you using. Not that it is really that important but it allows those trying to help out to elimiate that as a source of issue if any.

    The results you are getting in Cycles, minus the light bounces should be repeatable in Verge3D. Not as perfect but close. Keep in mind that EEVEE is an interoperation of what you will see in Verge3D it is close but not exact.

    Things that can impact your EEVEE look. Color management – make sure you are on Standard.
    Are you using an Environment map in EEVEE to light the scene? Try turning it down.
    Try with and without AO.
    Try a different materials for your white objects…try a basic diffuse shader and see if you have a shader issue?
    Try changing the angle of the sun light.

    Take a screen shot of your blend scene or post a blend file and I am sure someone here can help you out.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Hi Joeb,
    Like all things if you open it up for comments you will probably get a mixed bag depending on who responds.

    I think a lot of criticism are given just because we as artists put our work out there to show we have done something cool, unique or informative or to just get feedback. Regardless, you open yourself up for lots of things…and I commend you for it.

    There are many things you could do to improve the overall user experience, performance, file sizes, redraws, etc. But some of the things you may have chose as an artistic direction and I would not know…but with respect to the materials and engravings. This is a question of your need. If you need the materials to be actual representiave of what the customer is going to get down the color, location and grain of the samples…then high resolution textures is going to a definite consideration….you have a lot of materials so thats a lot of textures.

    You should be able to reduce this down a bit to just a few files though by using Atlas Maps. I would probably organize them by popularity of veneers making the most popular on 1 map and then maybe only 6 total veneer maps. The engravings you could probably get away with just one atlas map.

    You may also want to place your phone cases at the orbit point of the camera. This way the person can orbit and zoom without it flying off screen. In simple terms…you may want to put your models at 0,0,0, and your camera target or look at at 0,0,0 then your orbit will be alot more stable and easier to use.

    Currently you require the user to make selections then press a view in 3D button. The expereince would be alot nicer if the experience was more dynamic. Select a phone case…the correct model appears. Select a veneer it auto updates on selection. Select and engraving it appears…and eliminate the view in 3D button.

    You may also want to ditch the full screen button.

    Since you audience is mobile devices…. I would modify the textures, and things so that it is easy to load on your smallest devices since they are the main client. I would not worry about a PWA for this as your clients are going to use it…hopefully buy and move on…they wont come back and in the end all you want them to do is buy.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Verge3D 4.7 for Blender is out! #76129
    xeon
    Customer

    So much good stuff in this release…thank you

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Rigging – with empty group not working? #75987
    xeon
    Customer

    If you goal is to have the bone cause the green cube to move…. be sure to keep “Deform” selected. When you turn this off…the bone no longer has any influence over the object or vertex group.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Colors and Values without names in Puzzles. #75892
    xeon
    Customer

    Value Nodes…have a “name” and a “label” option in Blender. The “name” property is used when you use the set value in material puzzle. You select the material…then the “named” value will be displayed. Can you provide a screen shot of the nodes you are having issue with? Are you trying to access them in puzzles or via code?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Well…time is limited and this is a unique problem.
    There are direct ways you could do this with shape keys and then based on some math make sure you dont allow a user to select a value that is a fraction of a panel. You would not use individual screens…it would just be a single poly and you could use a texture for the grid.

    Alternatively….creating a dyanamic cloned based array that can change its pivot point and angle of flex is a unique problem. I have only just started looking at this problem. Perhaps, someone on here will beat me to the solution. But for now just picking away at it between jobs.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Read CSV Truncates My Leading Zeroes #75713
    xeon
    Customer

    Which goes back to the original statement….convert the numeric values to strings but its not necessary if you load the data into a list directly.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Read CSV Truncates My Leading Zeroes #75710
    xeon
    Customer

    Ok…well.. good news and bad news.

    The “read CSV from” puzzle does truncate leading zeros. Thats a bug or should be a bug.

    BUT

    You can get around this by using a list puzzle and “load data” directly into the list. This will keep the leading zeros.

    See puzzles and console log attached.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Read CSV Truncates My Leading Zeroes #75700
    xeon
    Customer

    sounds like its saving the value as a number rather than a text string.
    number: 0001, 0000001 all equals 1
    text: 0001, 00000001 and 1 are all different values.
    May want to check your variable types.

    Just a guess.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Hi Adamabr,

    I have taken a look at the project and it appears the be the source image that is causing the problem. It has the gradient banding already in the image as default. You can take the image into your favorite image editor and boost the brighness and contrast to really see where the issues are in the image.

    You can solve this using your photo editor and smoothing out the colors or finding an image with less banding.

    You can also see this in Blenders Viewport by turning off the Light Path going into the Mix Node and looking in the positive Z direction.

    I think you will be pleased once you smooth those banding artifacts in the image.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Any chance you can provide a simple project with just that background in it?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    A box select and copy would be fantastic.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Please fix the little gear icon on puzzles. #75601
    xeon
    Customer

    As our puzzle sets get more complex with thousands of puzzles… load times in app manager take longer and wishing for any little nugget that speeds up our work flow. Fingers crossed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 15 posts - 121 through 135 (of 1,269 total)