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xeonCustomer
Some of my projects contains 1000’s of puzzles and I have not had any slow down performance due to the amount of puzzles…may take a tad longer to download. But I have had slow down because of my own bad puzzle logic, mis handled timers, on frame events, etc if not properly managed can bog down performance quickly.
If your code is created in logical chunks you can easily turn of sections and locate the offending area…locate the puzzles causing the issues and re-write or fix the issue.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerjust curious if the V3D comment lines have been removed from your files that you are trying to update?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerI have not encountered this one….. i have you tried re-installing the add on?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-23 at 8:58 pm in reply to: Blender, Active Scene Camera coordinates, is ignored on publish. #77553xeonCustomerAnother approach that you might find useful is to use Empties… for the camera location and camera target.
Then during your start up…assign you cameras location to the camera empty location and have it look at the camera empty target. This allows you to have an offset you can animate in Blender.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerMaybe this will help:
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerThere are many web hosts with many different solutions…its alot like shopping for a car. There are many types, models, and use cases with all different price points and features. So it depends on what your or your clients business requirements are. If this is something on an Enterprise budget…then your questions about price is irrelevant … if your are this on a shoe string budget then price is more important. If this is for a client…..they probably already have services in place and you can just augment on those…if you are rolling your own. Your budget will dictate what you can do.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-18 at 4:23 pm in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77477xeonCustomerHi there,
Okay..so you have a situation where there are too many cooks in the kitchen.
I was trying to answer the original topic of the thread…but it seems KDV has more of the background of what you are trying to do.In this case I would strongly suggest to ignore my information and continue with his input.
As a note, the EveryFrame puzzle…doesn’t and should not be in the keydown or keyup events. This logic should be in your startup sequence as it will execute then continue to execute every frame. The testing of whether a clone should be created should still be in the key up or down events.
Just my two cents…good luck
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-18 at 7:01 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77459xeonCustomerHere is a simplified example:
https://v3d.net/139a.It contains the V3D project/puzzles and the blend file.
You do not need an every frame call to move an object or character…but your situation may have other things involved that I am not aware of.
Hopefully this helps.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerIf the PostMessage of the Call Method puzzle is not good..you could use some JS to do it…something like:
$(document).ready(function(){
$(“#img”).on(“click”, function() {
window.parent.$(“#myPictureID”).css(“background”, “url(/images/r-srchbg_white.png) no-repeat”);
});
});Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerOk…cool…thanks for the clarification. Are you planning on creating a mobile app for each type of device or are you only targeting a specific brand/model? Creating a cordova mobile app build tutorial is easy but the work to create the app so that is responsive and works on various resolutions, ratios etc…thats add complexity….do you need a tutorial that does both?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-18 at 5:03 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77453xeonCustomerI believe the logic you have created will not work as you expect.
The if statements in the lower left corner of the puzzles will only execute one time.
If the key events did not ocurr when they were executed…nothing will happen.You will need to create a procedure to move the clone and have it triggered by your key event.
There is no reason to have the “every frame” call…it will just slow stuff down.So on an key event….move your blue cube.
In a procedure…test where your cube is and create the clone if conditions are met.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerThere are a few ways this can be done. You could create your interface inside Blender using 3D objects and program using V3D puzzles. Alternatively you could just use HTML/CSS or HTML/CSS via puzzles.
Then there is the question of whether you need it to be full responsive and capable of different aspect ratios (landscape, portrait, square). You will have to determine if you are going to scale your content, re-organize or reduce content for mobile (small screens) .
If you haven’t already seen this video it might be useful:
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-17 at 5:01 am in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77391xeonCustomerMaybe…..as I would need to see more of you settings to validate what I am going to suggest…..
Since you are using Blender 4.2…you may have watched videos on how to create glass or transparent materials in Blender 4.2 on youtube or other sources where these people show various settings for Blender 4.2 using EEVEE “next” to render transparency.
After reviewing many of these myself I am pretty sure none of them will work as a method for transparency in Verge3D. I would strongly suggest following the examples and methods shown here (https://www.soft8soft.com/docs/manual/en/blender/Transparency.html) and in the transparency demo.
If you want full control over transparency…you have to turn the Verge3D Blend Mode setting to alpha clip, hash or blend….Auto…is okay if the results you are getting are ok, just keep in mind it (verge3d) may decide at a later date your object should be opaque and you didn’t specify so it may change it based on its own decision making since you aren’t making a choice.
With EEVEE next, you can get quality much closer to Cycles but man (if not all) these features do not translate to Verge3D.
Your material nodes are fine..nothing special there and will work in V3D. You will need to go back through your Material Settings and turn off things specific to EEVEE next. Simple way…it if didn’t exist in EEVEE from Blender 4.1. dont turn it on.
Another option is to create the material in Blender 4.1…get it to look the way you want in V3D and then append that material/object into Blender 4.2 and you will get what you are expecting as long as you dont mess with settings that are not compatible with V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerThere is the “Call Method” in the HTML puzzles…..you can simulate a click, you can send a message to the iframe or element and it switch based on the message or click.
Simulate click will require a button on the html frame that also changes the image, sometimes the image itself.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-09-16 at 9:32 pm in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77387xeonCustomerJust wanting to make sure I understand what you are trying to replicate.
In your original images you have a texture that is oddly blocking the outlines in Blender and then showing them in Verge3d.Are you wanting the outline colors to disappear when they are inside an object?
If so what does your shader node look like to accomplish this?Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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