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xeonCustomer
You have lots of ways.
1. You can hide the objects
2. You can overlay another object that obscures it from clicks when you want it disabled. This can be opaque or transparent.
3. You can write a state variable (aka, menu on /off ) and then if on… disable the camera, ignore input from your other objects
4. You can have a different camera in a different location when using the menu.Lots of choices.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerIn Blender to bake an animation choose Object Mode….select Object >Animation>Bake Action.
Set your parameters.What version of Blender and what version of V3D are you using as there are some versions of each that are not compatible with each other regarding shape keys.
Your keying of the shape keys in Blender look ok…for that single key but to help you out we would need to see how you are animating them in V3D. We need to see the puzzles.
I would expect you are using the play animation puzzle and you are playing it over a set of frames for that object. We need to see those. It would be helpful to see the timeline…which is why KDV asked you send the blend file too.
If you project is confidential….make up a new project using a simple cube….and then upload that to showcase the problem you are having.
If not..all we can do is guess.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerSo just to make sure we are on the same page…
You have your Verge3D application folder set in side the App Manager.
You have gone to this folder and verified your V3D project is in that folder.
You have exported a Verge3D GLTF (not a standard GLTF) to that same folder.And the result you are getting is that some of the map files are updating but the GLTF and .BIN are not being over-written?
I would suggested deleting your .GLTF and .BIN from the Verge3D applications folder and see if you get a new file.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerI would imagine you could get the z location of the red object and then as the yellow objects moves…test its z direction and compare it to the red z location. You might even want to subtract a little bit from the red z location to ensure the yellow object does not interfere.
You can do this testing by using the get object location puzzle.If you are allowing the user to drag the yellow object then place the comaprison logic in the When drag over event.
There are other approaches too…. I would need to know more about how you are controlling the movements of the various parts.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerI havent tried this on windows….but on a mac…..Ctrl-C (copy) and Ctrl-V(paste) works perfectly well at picking up puzzles and copying them to another tab.
Procedures will copy all the puzzles in side.
You can use the Advanced Connecting group of puzzles to bring over larger sets.
But copoy paste between tabs in the same project works…at least for Mac….let us know if you find this to work on Windows.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerHi there,
Ctrl+ or Command + on Macs does give zoom but at the expense of visual fidelity of camera view. Not that its terrible or unusable…its definitely an option but it has its draw backs.Changing resolutions of the display is slightly better but if you use the same display for other things that are better suited to a 4K or higher display you find yourself switch resolutions each time you swap applications which can be multiple times per hour.
Its not a rush thing but as 4K monitors become more mainstream for development. It would be nice to just have a setting in V3d that would allow us to set the zoom level to fit our needs vs one size fits all.
Just food for future thought.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerJust my two cents:
“The rarely used Export Collections panel is now collapsed by default to save space.”
Its used in every project we do…. collapsed is fine….but dont think of getting rid of it please.
Its great for excluding collections we don’t want exported in our GLTF such as shape key targets, construction blocks, Boolean Cutters, etc.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-03-06 at 9:55 pm in reply to: Blender-Verge : First time user missing App Manager Assets #71369xeonCustomerWelcome to the Verge3D community.
Your App Manager has a settings panel. You get to it by selecting the gear icon on the left side menu. Within setting menu you select the General Button and locate the Applications Folder field. You will want to specify a folder location. Once specified, when you download or save a project your files will be saved to this specific folder and they will populate the App Manager.
If you have not created your own project yet…. be sure to set the applications folder in settings then download one from the asset store. Once saved they should appear in the folder that you specified.
- This reply was modified 8 months, 3 weeks ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerShapekeys and morph targets can be tricky as there is not a one to one relationship between the way shapekeys work in Blender and how they work effectively in V3D. In my experience there are two approaches to working with shapekeys.
1. Key frame your animations in Blender and bake the output over the desired range of frames and use the play animation puzzle to provide the effect.
or
2. create your shape key targets and then use the morph puzzles to control the animation form morph target X to morph target Y.
Which method are you using?
Can you share your project or puzzles?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerHere is one that has the Map Range node replaced.
It should work regardless of the device you are on.https://v3d.net/tm6. – working desktop (win and mac) and mobile
https://v3d.net/tm1 – not working on Windows desktop or mobile – works on Mac OSXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerWork around…. create your own Map Range node .
Attachments:
You must be logged in to view attached files.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerWhat is the actual file size and what size is the download in its unconfirmed state?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerI believe and someone with a deeper knowledge of why V3D does this on the Z-axis can chime in. I have not found a good for solution for this other than not have my camera tweening from in a dominant Z axis. It works fine any other axis.
You can do other things to avoid using the tween such as camera zoom or you can animate you camera in Blender and just animate the camera for that sequence. You can use puzzles to move it too but tween…not great in Z.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerHi there,
You might find this video helpful.
About 7:36 in I go over how you can do this.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerHi there
It’s probably an issue in your project rather than a bug.If you can zip up your project and post to V3D network someone on the forum will be able to look at it and tell you what’s happening.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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