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xeon

Forum Replies Created

Viewing 15 posts - 166 through 180 (of 1,333 total)
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  • in reply to: how to use a html slider in puzzles #76499
    xeon
    Customer

    I think you will find you have created a slider…you can validate that by looking at the HTML and sliding the slider. You can also validate the input is updating your variable by using print to console using your variable and watch the values change as you use the slider.

    If you want to see the effects more directly you could use a Set Cube Rotation and then assign the variable to one of the three axis and then when you move the slider it will rotate the cube.

    And perhaps you have done all this…but from what I can see it should be working

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Suggestion: Lighting presets #76495
    xeon
    Customer

    Hi there,

    I think lighting and of course shadows can make a break a specific projects that heavily rely on lighting. Using physical lights have a significant performance hit that many projects cant afford and in those situations, baked AO, shadows and lights are more performant but there are situations where physical lighting just has to be used and in those situations I have found that Blenders standard lighting techniques and methods work quite well….with the notable exception being shadows. If I recall the V3D asset store has a free demo called the Tea Ceremony, that might be helpful. Soft8Soft often references the Scooter demo as a preferred way of lighting that may be helpful too.

    I have often thought of a tutorial on shadows but I find there is no general rule that I find common to all projects with respect to dialing in good lighting / shadows. The lighting and shadows are always based on light proximity, and other details unique to a scene.

    However the basic lighting principals that you can find many tutorials on youtube for blender will work in V3D…you will just need to refine the Verge3d Settings for things like blur radius, ESM bias, Shadow Filtering, Map side, cube size, cascade size, high bit depth, soft shadows, light threshold,.etc not to mention light position and intensity. All of these things vary with the version of Blender and Version of V3D you may be using.

    Blender has some plug-ins for 3 point lighting that will generate and allow you to easily modify the settings and it will output properly for V3D.

    If you have a scene you are trying to replicate or an image that shows the look you are trying to achieve, share it / post it and people on here might be able to guide you to a quick solution.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Comparing verge3d for blender, maya and max #76482
    xeon
    Customer

    If you are trying to decide which 3D platform to learn and or develop V3D on, I recommend Blender. It’s free which is great but why pay for tools that can produce the same result. Lastly look at the activity and number of threads in the Verge3d blender section vs Maya and Max. The blender community is far more active on the Verge3d forum.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    Depending on which version of blender and V3D you have updated from to 4.7.1 your shapekeys targets and may need to be redefined.

    I would suggest testing if that your issue.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: 4.7.1 Update and Principled BSDF errors #76420
    xeon
    Customer

    Depending on the previous version of blender you originally created your scene in the BSDF shader node may be incompatible. You will find the 4.2 BSDF is completely different. You will probably need to update your shader nodes on your scene by replacing the old BSDF nodes with the new version. I suggest looking at the other nodes and change logs to see if you need to update anything else.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: App slowdown when hiding/showing lights #76357
    xeon
    Customer

    Lights are expensive when it comes to performance. They impact redraws, triangle counts, shadow maps… and overall costly. They require lots of calculations when turned on and off. To avoid this…you may want to bake your shadows and and lights and just control lights on and off with texture changes rather than physical lights far more performant.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    And this…odds are there is more optimization to do and it might fix it…or there may be even more to do.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Shadow artefacts – suggestions #76351
    xeon
    Customer

    glad its working for you :good:

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    well….its not possible for me to answer that without seeing the code of both apps and comparing them. What you may want to do is not host the verge3d portion of you application on soft8soft servers and host it like a regular webpage on your website so that you don’t have this issue….if this is the issue. Without seeing your project I can’t actually state with any real certainty that this is the issue…just my best guess based on the way iOS is failing.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    xeon
    Customer

    This is typical of a cross domain violation.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Shadow artefacts – suggestions #76337
    xeon
    Customer

    My guess is you have Ambient Occlusion turned on? If so try turning it off and see if the artifacts are still there.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: ios problem #76322
    xeon
    Customer

    Provide a link to your project?
    Provide the developer console and system performance data?
    The project?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: New Member – Emmanuel Katto Uganda #76321
    xeon
    Customer

    YouTube and the Verge3d wiki https://www.soft8soft.com/wiki/index.php?title=Category:Tutorials

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: OSL issue #76301
    xeon
    Customer

    Very cool. Thank you for the insight. If you find a workflow please share your process. Good luck with your endeavor.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    in reply to: Building a Guided Welcome Tour Intro #76298
    xeon
    Customer

    Good luck…. the Verge3D puzzle is dialog HTML that has the modal option.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 15 posts - 166 through 180 (of 1,333 total)