Forum Replies Created
-
AuthorPosts
-
xeonCustomer
As our puzzle sets get more complex with thousands of puzzles… load times in app manager take longer and wishing for any little nugget that speeds up our work flow. Fingers crossed.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerAppreciate you looking into this.
I use a 32” 4K display set to half res when doing puzzles.We are trying to understand the problem better here and although originally thought of as a Mac problem it’s more related to the individual user and related to how heavy the puzzle sets are.
As we all know if you use puzzles there are many situations where things are repetitious and you end up doing the same thing many times and as a result many users speed up their click rates. This is when things get bogged down.
Activating a gear icon requires two steps. The puzzle being selected/outlined then gear event. For speedy users one of the triggers is missed or not recognized. It may also be that the selects are happening on the gear icon first before the puzzle is selected, creating a wasted click.
In the majority of cases its when the user moves quickly from one puzzle to another and then selects the gear icon first. Because of its proximity to the edge of the puzzle, and how fast someone can target and click the gear icon, the initial puzzle recognition is missed (meaning the puzzles doesnt get outlined).
Another factor is frustration. If a user is in a rhythm of creating lots of puzzles mods that need access to that gear icon they can get impatient and must click and move faster than the puzzles respond.
Puzzle that have large data sets do take longer to load.
I am not sure any of this can be solved by soft8soft as it’s a Blockly issue.
- This reply was modified 6 months ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerWithin the App Manager is the Asset Store. Within that find the LoadUnload Scene.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerA thing I begged Soft8Soft not to do. Its one of those things you get when a company tries to make something easier for new users. Instead of new users learning to select the correct export they cause confusion for those that have other uses for the default GLTF exporter…UGH.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerOne way you might want to approach this is that is with a Parent scene and all the models are being appended as children.
Your parent scene will contain all your materials. You will want to probably assign them to stand in planes or triangles out of view. Then as you load in a model. You will then have to assign the materials to the objects as needed.
Depending on the size and overall peformance of your project and your materials this may or may not be any great savings for performance but it could be significant as well.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerAR/VR/MR/XR…all great… with the best tools for these experiences already available to anyone wanting to go down that road. Having watched the growth of these things since the early 1980s I can say….its has always had potential, but has yet even today to become main stream.
There are lots of unique use cases where the hardware and software are sold as a product to an end client as a solution but the volume is very low. VR Surgery is one such example, but the solution is in the $millions$. Manufacturing also has some specific use cases but the volumes are very low too. Boeing has been using Hololens for years and still has problems with their system. The infrastructure alone is $millions$.
Apples Vision Pro is having marketability problems, same with HoloLens and others that should have been able to make a large push. Good quality tech is still out of reach for the general public and the majority of public users still do not use it as a primary method of visualization. One day…maybe but serious technological hurdles have to still be met such that the cost of entry is affordable, its used as the primary visual tool by the public and does overcomes all the current issues that exist in current products.
We build AR/VR/XR/MR experiences and we dont use V3D for any of it. V3D is a great intro to the space and kinda fun to do it. But if you want to make money at it…and have the best experiences…you have to use other tools.. Products life Vuforia have ownership over so many patents and hold those patents tight so the cost to create something great comes with a very high price tag. But so does your ability to charge the client. Verge3D is a tool and a good one. Turning my best screwdriver into a jackhammer…makes no sense. I may need a jackhammer but I bought a screwdriver and a good one. When I need a jackhammer I will buy one. When I need good AR/VR/etc…. you use the right tool.
However if you are trying to create an AR/VR/MR/XR on a budget comparable building a website on WordPress…good luck, its just will not work for Enterprise class solutions or anyone trying to reach all a clients customers nor will have good OS / browser / device compatibility…ugh.
Anyway…like I said if they make features that are easy for them to do. Great. If not… I would not waste any time on it.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerBlocky direct is slow but not as slow… if I slow my roll it’s better but oh my so much wasted time. Maybe a hot key to open the gear when puzzles are selected?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerVisualizer…. it may seem that I like to contradict everything you are saying but its not the case. I enjoy and respect your posts. Soft8Soft has stated they get their inspiration of direction from these forums so when ever there is a post that I feel may take Soft8Soft primary away, I like to provide a different perspective to balance things out.
3D object recognition would be great !! If its easy but thats the kicker. To do it well and to make it cross platform is a big deal. Companies like Vuforia know and have strong IP and patents to insure they have the market very cornered. The overall problem with XR in general is that the market is segmented in what it allows to ocur on its devices. Apple is very restrictive and Android is not. Developing mobile apps for public consumption and professionally supported…means finding a solution that allows you to develop once and deploy in both arenas. Unfortunately in the webgl world Apple and Android just dont see eye to eye. XR on Apple works but getting users to engage with having to download an XL viewer…its just not worth the effort for a user and not worth developing or paying for as a client when you already off put half your customer base. Until this problem is resolved I dont think we are going to get alot of necessity for AR, MR, XR. And its not a Soft8Soft issue its a bigger outside of their hands.
I think if Soft8Soft soft can provide the functionality easily and efficiently…and make the features not required to be created in the basic build process of a v3d app…then why not but if takes a lot of effort, that effort could be making the base functions of the app that much better. Improving its core foundation and updating its code base to be ready for the evolution to WebGPU.
Sirhc….Verge3d is a great tool. It does a lot of things very well, but it will never do everything you need as a developer. Just like you don’t keep one tool in your tool box and expect it to cut wood, weld and hammer in nails….we can’t expect V3D to do everything we as a developer can imagine. At some point you have to find other tools that fit in your tool box and with good choices you can integrate them into your V3D workflow.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerAlthough AR, MR and XR are nice. I think the number of V3D users that need want this are a smaller subset of the overall user base.
I believe V3D should continue its evolution of its core application bringing continual enhancements to webgl in general and not focus on a single market vertical other than allowing content creators to develop webgl apps.
V3D is a great tool. It has its specific and unique place for development. I think V3D does a good job of getting users into the basics of AR, VR, MR, but if you need to create device specific content there are other and better choices. The great thing about V3D is it’s a “Swiss army knife”….great tool and handy but not always the best tool.
I am not saying don’t create additional XR functionality…. I am saying focus on the core as XR is a small percentage of revenue for most V3D users and core functions could make things more profitable for V3D users in general.
If V3D focuses on its core…it will gain customers. Focusing on a smaller segment will cause users to find another tool and lost revenue for V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-20 at 11:52 pm in reply to: Blender Glass Shader doesn’t support Transparency in Verge 3d #75103xeonCustomerIts the Shopping Cart icon on the left side of the screen when you are in the Verge3d App Manager.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-20 at 3:16 am in reply to: Verge3D html stuck at 60% when transfering file to different device (Blender) #75067xeonCustomerA suggestion would be turn on Developer Tools in your browser and go to the Network tab and look at the files that have loaded and those that are stuck….404 or something else.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerto create a HTML text form that a user can use to enter the code:
https://www.soft8soft.com/docs/manual/en/puzzles/HTML.html#add_HTML_elementto find your individual codes within you part number:
https://www.soft8soft.com/docs/manual/en/puzzles/Text.html#find:~:text=Examples%3A-,%23,-get%20letterYour order code number has a specific format. First two letters are model number so you can separate your order code by saying first two letters are the model number….letters 5 and 6 are accessories. Since 7 and 8 are also acessories and I have no idea how many accessories you are going to have you will have to create some logic that will determine the position of the first and second dash and then calculate the number of letters and then divide by two to get the total count of accessories. Then you can loop through them to get the individual accessory codes.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-17 at 7:58 pm in reply to: Dynamically-created object name in the “when clicked” puzzle #74916xeonCustomerSince you are using the “all objects” puzzle…you will want to validate the user has not clicked on something else other than the required objects. In my example below I am assuming;
the original objects name has the word “bar” in its name and that no other objects in your scene have the word “bar” in their name. If so this will work.Because their could be other objects in your scene that are not clones…any object you click on will return the name of the clicked object. This may or may not be what you want. So this logic ensures only the objects with names with the word “bar” in them will execute your command to print to console.
Attachments:
You must be logged in to view attached files.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-17 at 4:32 am in reply to: Dynamically-created object name in the “when clicked” puzzle #74894xeonCustomerNo problem… glad I can help. This forum has helped me so much it’s the least I can do. I am still learning too.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerYes.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
AuthorPosts