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2024-11-21 at 4:08 pm in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #79009xeonCustomer
Based on this you could use bounding boxes to manage interference.
Try this
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-21 at 8:01 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78998xeonCustomerSo the character can move freely and even off the plat form. But just can’t fall through it? Does the character jump?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-21 at 6:10 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78994xeonCustomerOk… just want to clarify. Your character will be limited to a rectangular space it can move across in X and Y and you want to prevent it from basically falling off the platform. The Z-Axis is not an issue correct?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerGive this a look: https://www.youtube.com/watch?v=Ad8Lz5b1I6A
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-20 at 5:10 pm in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78985xeonCustomerWell at the moment…I am thinking this becomes a math problem and it gets more complicated based on whether the boundary objects are compound curves vs straight edges, 2D or 3D.
An example of straight lines might be the perimeter of a house vs a figure 8 race track.
Is this a single plane that your objects are moving across.. or its it more for your character that may have to move over terrain?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerMulti screen output can be done using Verge3D but is dependent on how your hardware is configured. If you are configuring your screens in a mural . An example might be a 2×4 grid making a 8K display out of HD displays…in which case you are using a multiplexer to deliver the content across those displays. Or if you are wanting a large screen on one side of the exhibt controlled by a smaller touch panel in a other portion of the room then it too will depend on your hardware configuration. If you are using two independent computers or if its being controlled by one. In these cases it will also depend if your content and app are stored local or on a webserver and how you have delievered the application …. electron app or web app.
You can have multiple canvas in one app that can be adjusted so they are displayed on independent screens. This may be the easiest method since your hardware list is known and will not change in a museum installation. There are other methods and options as well but to limit the amount of programming this may be a fast option.
Before going down the road of creating a museum interactive be your content and app are not needing to be run through their CMS or their web server and get all that worked out prior to developing your app as that will impact the best way to approach the problem.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerVideo games….can it be done…absolutely. I believe you will find users on the forum who have and who may be in then process of creating a video game. From simple sliders to first person shooters…its been done. There are a few on the V3D asset store: Car Racing Game, Farmers Journey, Physics demo (pinball game) and Snow Balls VR. You may want to open up the projects and review how they all work.
Picture in Picture Effect – there is a nice little plugin you might want to try:
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerIn my experience with V3D physics has many use cases. The pinball game if played long enough will uncover some issues with the demo app. I have not dug into it deep enough to determine if its a game engine issue or a demo programming issue. This sort of thing will be up to you the developer to determine if the interaction the physics engine provides is sufficient for your needs. I believe V3D uses the Bullet engine called Ammo.JS. You can find many examples of it being used in Three.JS to get a better idea of what you can do with it in Verge3D.
I think if you go into it with a realistic understanding of how the physics engine works and see how its being used in other demos you might be very pleased.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-20 at 4:43 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78958xeonCustomerAre the objects that you are trying to control….
a) dynamic / controlled by physics
b) animated via keyframes and played through the play animation puzzle
c) animated by the animate parameter puzzle
d) animated by JS
e) controlled by the user via drag/move puzzles or other event based movement?
d) and the object is not a camera .. correct?Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerGlad to be of help.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerEven if you parented the object to the camera…it should stay locked to the camera regardless of zoom and movement of the camera. So it shouldn’t scale….but when you use Fit to Edge the clearing of the Clear Parent Inverse will make it behave correctly.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerWell…your console log tells the story.
The CORS Policy is prohibiting you from loading the file.
There is also something odd about the link you are providing.
When you provide a link to a CSV file…it should not show the content…it should download.
Try this link:https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/load_and_post/testcsv.csvYou can test this out by placing that csv on Soft8Soft CDN and testing.
You will also not want to try and load data every frame. its going to take a bit of time do the handshake with server and download the data. You might want to start with something like every 15 seconds and then reduce if your speeds are capable.
- This reply was modified 1 week, 1 day ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerYou can just enter the URL into the load data puzzle and it will work if you have access rights.
The following is a simple example… I have placed a json file on the soft8soft cdn.
You can then access this file while playing the app back in the app manager using the load data puzzle by entering the url to the json file. The key is the file has to be accessible.
Attachments:
You must be logged in to view attached files.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerThe indicator should be:
1. Parented to the ortho camera
2. Have its parent inverse cleared
3. Then repositioned to desired location if neededXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.comxeonCustomerIf you are describing a situation where you have created shape keys and exported them to V3D but “ no Targets” are found when using the puzzles…, this might help.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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