Forum Replies Created
-
AuthorPosts
-
Xen Wildman
CustomerI’ve tried that and it works except that it is in a html drop down and every time the dropdown is changed, the value (2.4mm) is multiplied. See puzzle.
Xen Wildman
CustomerTried the alias, tried setting a variable, tried by collection and none work in browser when a new gltf is appended.
2020-04-30 at 11:38 pm in reply to: TypeError: e[0] is null – Reached Max amount of Pocedures? #27023Xen Wildman
CustomerYour puzzles.min.js fixed my problem as well. This patch needs to make it to mainline asap!
2020-04-30 at 11:26 pm in reply to: TypeError: e[0] is null – Reached Max amount of Pocedures? #27020Xen Wildman
CustomerI have a similar problem. My procedure puzzles can’t be deleted. If I try, the doc doesn’t save. I can keep creating them but it doesn’t save deletes.
Xen Wildman
CustomerTry this, and click the doors to see in.
Model needs more detail but you should be able to get a feel for it. Also a different hdr might help.https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:bb649714bc/applications/Locker_Test/Locker_Test.html
Xen Wildman
CustomerYou could also consider vertex color.
Xen Wildman
CustomerI’m going to raise this topic again as it hasn’t been resolved. The suggested thread just has dead links as examples. I followed the instructions provided and it doesn’t work. Does anyone have a working/current solution?
Xen Wildman
CustomerI see what you mean. Are you currently lighting the object with an hdr image? Some PBR shading will help greatly as well. Will your object be animated? What material is this made of? Textures will help.
Xen Wildman
CustomerThis looks like an excellent update! Is there any chance you can create a sample project for VR with teleporting?
Xen Wildman
CustomerYeah that was my example of how I want it to work but it’s not true teleporting. Everything is parented to an empty and I’m setting position of the empty to the position of the target multiplied by -1. The camera is not moving at all.
Xen Wildman
CustomerYeah good question. I tested out the methods sugested, but it seems the moment I move the camera via rig or otherwise, it snaps to 0,0,0.
This is how I want it to move around:
https://tinyurl.com/y77lykqb
Try it in VR if you can.Xen Wildman
Customerhttps://cdn.soft8soft.com/demo/examples/index.html#misc_controls_deviceorientation
I found your code example, is this already available in Verge3d as a puzzle or how would I add this to my project?
Xen Wildman
CustomerNo I’m not trying to create a portal. VR apps have a standard method of locomotion where you point and click to “teleport” to the clicked location. What I’m trying to do here is jump between fixed points as seen in the demo. The demo (where it sets active camera to any of 6 cameras) works but not in VR.
So when I try the parented camera method (see attached images for cam rig and puzzles) it successfully moves the rig but then the rotation of the camera breaks. You can no longer look around with any of the camera types.
Edit: It seems to work if I add an unparent at the end.
Edit2: Yeah this method is broken in VR as well. It just snaps the camera rig to 0,0,0 again.
Xen Wildman
CustomerIf I try to snap or move the camera parent in VR as well it just goes to 0,0,0 it seems.
Xen Wildman
CustomerI got something basic working but it’s ugly. This is camera switching, not teleporting.
-
AuthorPosts