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Xen WildmanCustomer
I’ve tried that and it works except that it is in a html drop down and every time the dropdown is changed, the value (2.4mm) is multiplied. See puzzle.
Xen WildmanCustomerTried the alias, tried setting a variable, tried by collection and none work in browser when a new gltf is appended.
2020-04-30 at 11:38 pm in reply to: TypeError: e[0] is null – Reached Max amount of Pocedures? #27023Xen WildmanCustomerYour puzzles.min.js fixed my problem as well. This patch needs to make it to mainline asap!
2020-04-30 at 11:26 pm in reply to: TypeError: e[0] is null – Reached Max amount of Pocedures? #27020Xen WildmanCustomerI have a similar problem. My procedure puzzles can’t be deleted. If I try, the doc doesn’t save. I can keep creating them but it doesn’t save deletes.
Xen WildmanCustomerTry this, and click the doors to see in.
Model needs more detail but you should be able to get a feel for it. Also a different hdr might help.https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:bb649714bc/applications/Locker_Test/Locker_Test.html
Xen WildmanCustomerYou could also consider vertex color.
Xen WildmanCustomerI’m going to raise this topic again as it hasn’t been resolved. The suggested thread just has dead links as examples. I followed the instructions provided and it doesn’t work. Does anyone have a working/current solution?
Xen WildmanCustomerI see what you mean. Are you currently lighting the object with an hdr image? Some PBR shading will help greatly as well. Will your object be animated? What material is this made of? Textures will help.
Xen WildmanCustomerThis looks like an excellent update! Is there any chance you can create a sample project for VR with teleporting?
Xen WildmanCustomerYeah that was my example of how I want it to work but it’s not true teleporting. Everything is parented to an empty and I’m setting position of the empty to the position of the target multiplied by -1. The camera is not moving at all.
Xen WildmanCustomerYeah good question. I tested out the methods sugested, but it seems the moment I move the camera via rig or otherwise, it snaps to 0,0,0.
This is how I want it to move around:
https://tinyurl.com/y77lykqb
Try it in VR if you can.Xen WildmanCustomerhttps://cdn.soft8soft.com/demo/examples/index.html#misc_controls_deviceorientation
I found your code example, is this already available in Verge3d as a puzzle or how would I add this to my project?
Xen WildmanCustomerNo I’m not trying to create a portal. VR apps have a standard method of locomotion where you point and click to “teleport” to the clicked location. What I’m trying to do here is jump between fixed points as seen in the demo. The demo (where it sets active camera to any of 6 cameras) works but not in VR.
So when I try the parented camera method (see attached images for cam rig and puzzles) it successfully moves the rig but then the rotation of the camera breaks. You can no longer look around with any of the camera types.
Edit: It seems to work if I add an unparent at the end.
Edit2: Yeah this method is broken in VR as well. It just snaps the camera rig to 0,0,0 again.
Xen WildmanCustomerIf I try to snap or move the camera parent in VR as well it just goes to 0,0,0 it seems.
Xen WildmanCustomerI got something basic working but it’s ugly. This is camera switching, not teleporting.
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