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Will Welker
CustomerYes it would be cool to be able to load a custom image. Also, due to the nature of loading large chunks of data at a time, the loading progress appears to stop. Being able to load an animated gif (like a little spinning gear icon) as part of the preloader would give the appearance of activity.
Will Welker
CustomerWow, very nice!
Will Welker
CustomerI haven’t heard of anybody doing that yet. That kind of feature is probably on the list. Instancing with Puzzle blocks would be cool.
Will Welker
CustomerThere are two ways to find the example applications:
Open you verg3d directory on your hard drive. Inside you will find your applications folder with all example projects as well as any you have created.
Or…
From inside Blender, hit the App Manager button and you can open see all the projects listed. Hit the little Blender icon to open the .blend file.Will Welker
CustomerI have done some playing around with parenting empties and meshes to a ring. A hidden mesh will follow along with the size change of the ring but the snap-to function will only snap to the mesh’s location at load time. So one solution would be to make the snap-to function work on object that get their location changed by scaling of the parent object.
In the meantime, there are two possible ways that could help you:
1. Set the origin point of you ring to the location you want jewels to snap to.
Or…
2. Parent all of the jewels to the ring and hide all except the one you want shown.Will Welker
CustomerHere is my Puzzle logic for navigating through these empties:
Will Welker
CustomerI have accomplished this by creating empties. The empties can be named, numbered and grouped in Blender for easy organization. Then you place the empty where you want it in the scene and it will be available in the Puzzles object picker. This also gives you the ability to place objects like your camera at a location where there is no mesh. In this example, my empties are named with integers so I can iterate through them with simple math in the Puzzles editor.
Will Welker
CustomerHi Halim,
Have you looked through some of the example project that come with Verge3D?
There are many .blend files you can open to see how they work.Will Welker
CustomerAwesome, I will try out the new features.
Will Welker
CustomerI haven’t done much with transparent backgrounds.
Do you want to see other elements of your webpage behind the V3D app?
If you succeed in getting your background to be transparent then lose it on full screen, there may be a bug (many bugs are fixed with each release).Will Welker
CustomerEach object can have animations. So you don’t need to play the entire time line. Just the -animation of- your object.
Animate two separate objects, export your scene, then look at the actions available in the selector block drop-down list.Will Welker
CustomerIf a materiel is applied to one of your objects in Blender, then you export it with your scene, it should be available in the Material Selector block to apply it to another object.
In Puzzles, the Material selector block will have a list of all the materials in your scene. No need to do any coding unless you want to.Will Welker
CustomerThere is an example of this in the example apps that come with Verge3D. Look for the JavaScript Callback example. This example shows two things: calling a custom function from your Puzzles and calling a Puzzles block from your JavaScript code.
Each project has a JavaScript file named like: my_projects_name.js.
Near the bottom of that file you will find a comment that says: //add your code here.
So have a look at the Puzzles and the JS file in the example app.Will Welker
CustomerHey Philip,
I like your dino scene. Very nice!Will Welker
CustomerIf you intend to load a material from a glTF file that you have imported after runtime, I have not been able to do that yet. But there may be better ways to make your materials available. For example, you can great a ‘library object’ which has multiple materials applied to it. In this picture, the library object is visible but you can hide it as well.
You can look at the Ring example as Yuri mentioned to see how materials are moved from object to object. -
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