We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

whitewirestudios

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • in reply to: Falloff Node in 3ds Max not functioning #40547

    Or better yet since that is completely functional in both the Maya and Blender versions could the “perpendicular/parallel” mode and the “Mix Curve” on the falloff node please be implemented to be functional?

    it would be greatly appreciated.

    in reply to: Falloff Node in 3ds Max not functioning #40546

    Hi Alexander, thank you for the reply.
    So from my experimenting with that scene you gave me the Falloff node IS supported, it just doesn’t work with anything other than Fresnel mode, and doesn’t respect the Mix Curve whatsoever, is that correct?

    If that is correct could that please be reflected in the 3ds Max Manual?

    in reply to: Falloff node or equivalent viewing angle effect #40354

    Any updates on this issue?

    in reply to: Falloff node or equivalent viewing angle effect #40323

    Thank you for the reply, could you provide some info on how to get it to work properly in that case? as I said i’m attempting to recreate the dynamic background from the blender basics tutorial but no matter what settings I use, when I preview it with “sneak peak” I cannot get it to create anything other than pure white, or pure black. Or it just comes out as a plain grey material. Any help would be greatly appreciated.

    Attachments:
    You must be logged in to view attached files.
Viewing 4 posts - 1 through 4 (of 4 total)