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webgl

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • webgl
    Customer

    Good, thanks:

            container.addEventListener("mousemove", onMouseMove, false);
    
            function onMouseMove(event) {
    
                var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
                var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
    
                app.camera.rotateX(-movementY/1000)
                app.camera.rotateY(-movementX/1000)
    
            }
    in reply to: Asteroid Bennu art #12558
    webgl
    Customer

    Красиво, но можно было у астероида текстуру поинтересней сделать;).

    Обновил текстуру :)

    in reply to: Asteroid Bennu art #12466
    webgl
    Customer

    Stars position I got from HYG-data.csv http://www.astronexus.com/hyg

    I wanted to create a real stellar environment, but I’m tired of struggling with my meager programming knowledge.

    I also made a simple sound effect to create an atmosphere of anxiety. This asteroid with a relatively high probability (1/4000) can hit the earth. I made the sound in an interesting cross-platform application – sunvox.

    I did not understand the Points generation well, perhaps because of the bad code the scene requires more resources than I would like. So for mobile I probably will remove a variety of colors and sizes of stars to the application smoothly worked on mobile including VR mode.

    in reply to: Run Bike 3D Configurator #9818
    webgl
    Customer

    Thanks. It was a difficult challenge for me. I set a goal to make all stages of 3D Configurator creation (without backend development): 3d scene creation, Front-end and application logic development, laconic UI. I hope I succeeded.

    in reply to: Developer needed for 3D Helmet Configurator #8444
    webgl
    Customer

    Hi
    It’s easy for me. But you have to do a term of reference.

Viewing 5 posts - 1 through 5 (of 5 total)