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Forum Replies Created

Viewing 15 posts - 106 through 120 (of 213 total)
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  • web
    Customer

    Okay, so there is no way to have a 100% sharp texture on mobiles without setting the screen scale globally to the native device one, correct?

    web
    Customer

    But does just changing the textures to a more low res version and keep the screenscale high, does affect the performance that much? I thought that the whole resolution is internal much higher, so that the pure rendering of just the geometry even without any textures, does affect the performance quite heavy.

    in reply to: Higher performance when FPS window is active #31541
    web
    Customer

    Sadly not, most of the apps I’m developing are confidential to the point when they are getting released.

    Do you maybe have a clue, what could be happening? Or what is different in the rendering when there is an active fps window?

    in reply to: Slow performance in Firefox #31445
    web
    Customer

    I looked into that a bit. It seems that texture size of the environment is having a pretty hard effect on firefox performance. I’ve also seen that everything higher than bilinear filtering for the shadows got quite a big impact. Even when there are not so much shadows.

    in reply to: help with showFPS #31432
    web
    Customer

    Okay, didnt know that. Thanks for the link.

    in reply to: Slow performance in Firefox #31431
    web
    Customer

    Okay, got it.
    So only thing we could do is to maybe adjust quality etc. for firefox that we get a decent framerate.

    Can you maybe tell if there is a specific thing, which is slows down firefox? Texture size, or shader complexity, polycount?

    in reply to: help with showFPS #31396
    web
    Customer

    Sorry to bring up this thread.
    I would like to know how you can remove that renderCallback, after you dont need that function anymore?

    in reply to: Change videos on the fly #31255
    web
    Customer

    Great news :good:

    in reply to: Stop running animateParamPuzzle #31217
    web
    Customer

    Thx, for the link.
    I was heading also in that direction. But I couldnt get it working, cause I dont know how I can get all tweens in the scene and then execute the stop.

    Could you maybe give me a hint? :rose:

    Edit:
    Think I got it, just a simple:
    TWEEN.removeAll();

    Hope this is the correct way, without populating any other problems.

    in reply to: Change videos on the fly #31205
    web
    Customer

    Not really.
    My current workaround is to have one material for each video I want to display. I then assign a variable for each video. Use the replaceTexture puzzle to apply video to each of the materials and then just switch between them.

    But it would be great if someone could share a maybe working example of switching between multiple videos with one material, and one video variable.

    in reply to: Axis from getTransform Puzzle wrong #31088
    web
    Customer

    Never mind, my fault :whistle:

    I forgot that that objectTransform puzzle uses one value per axis. And I was just pasting the value into the wrong axis.

    Think I’ll just use xyz

    in reply to: Switch between video and image with replaceTexture #31065
    web
    Customer

    Damn, to slow.
    Got it working. Exactly as you said

    in reply to: Switch between video and image with replaceTexture #31062
    web
    Customer

    Nevermind, got it working.
    I just created two hidden objects as material holders.

    This way its working.

    in reply to: Switch between video and image with replaceTexture #31059
    web
    Customer

    Sorry to push that issue again. Would need to get this fixed pretty soon. So would be great if someone of the devs could get back to me :rose:

    Otherwise I would maybe need to create materials on runtime via javascript to workaround that issue.

    in reply to: Switch between video and image with replaceTexture #31011
    web
    Customer

    Have to get back with this. This worked at first, but now it doesnt anymore and I dont know why.

    Maybe because of the latest update?

    I tried to debug this with a simple scene and pure puzzles. And it seems that after assigning the video material to the object, the other material gets deleted from the scene. Because after that happens the puzzle shows the material in red letters and in the dropdown it isnt anymore.

Viewing 15 posts - 106 through 120 (of 213 total)