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Forum Replies Created

Viewing 15 posts - 31 through 45 (of 213 total)
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  • in reply to: Verge3D 3.8 pre3 available! #43272
    web
    Customer

    Did someone manage to get the USDZ export working? I tried it on a scene but the usdz creation doesnt seem to work. I get just a 1kb file. And on a instance running in wordpress it doesnt work at all. Is there something you have to keep in mind with the urls and the webserver?

    in reply to: Mirrored Objects not being display correctly #43268
    web
    Customer

    I know about xForm but this destroys the instance. I would like to keep the instancing.

    in reply to: Mirrored Objects not being display correctly #43253
    web
    Customer

    Hmm, I see. But this is the normal way 3ds Max handle mirrors. So there is no way to workaround this on verge3d side?

    in reply to: Mirrored Objects not being display correctly #43248
    web
    Customer

    Sure, but you can reproduce it pretty quickly. Take any geometry, create an instance and then mirror that instance with the default settings.

    Attached you find the max file and gltf

    in reply to: Append multiple scenes with callback #43245
    web
    Customer

    Thx for your detailed explanation. I managed to find pretty simple “hack” without two much rewriting.

    I moved the “app.run()” from the “app.loadScene()” into the finish callback from the appendScene(). This way the standard preloader waits until the last appendScene is finished. Tiny drawback is that the progress bar doesnt take all the scenes into account, so the bar jumps to start everytime a new scene is loading. But this approach works with minimal effort.

    in reply to: Verge3D 3.8 pre2 available! #43093
    web
    Customer

    I can share the files with you, but sadly not here in public. I will write you a mail.

    in reply to: Verge3D 3.8 pre2 available! #43087
    web
    Customer

    I found a strange bug with version 3.8.
    I’ve got two gltfs, one is loading as default and the second is getting loaded via appendScene puzzle.

    For simplicity I call it gltf01 and gltf02. When I load gltf01 first and then append gltf02. The loading of gltf02 is taking really long, I could see that percentage is rising quickly to 60% and then from 60% to 100% its taking about 1minute. Now comes the really strange part, when I load gtlf02 at first and then append gltf01, its working like it should be. Initial load takes a few seconds and append also.

    For testing I switched back to version 3.7.1 and there everything is loading normally, no matter what procedure of loading I choose. So it has something todo with the 3.8 version.

    If I can do anything to help you debugging it, just tell me :)

    in reply to: Change center of camera orbit #43000
    web
    Customer

    you can use app.camera.setViewOffset(1,1,.5,0,1,1) to introduce a lens shift via javascript.

    this function is inherited from threejs, see docs here:
    https://threejs.org/docs/#api/en/cameras/PerspectiveCamera.setViewOffset

    we used this to offset our rotation center, which works quite well because it also centers the perspective on the rotation center.

    Hey thomas,

    sorry havent seen your reply. Thank you for that solution. My “workaround” to that topic is using the “app.camera.filmOffset”. This works great for me. But will give your solution a try. :good:

    in reply to: Export without textures #42999
    web
    Customer

    Hey Ivan,
    thank you very much for the script. Working great for me! :good:

    Would still love to see that as an extra option in upcoming verge3d versions. Maybe you can consider that for the future ;-)

    in reply to: Export without textures #42457
    web
    Customer

    Pushing that topic again. I’m currently working on a project were I constantly need to update stuff, but without the textures. Cause I have low res versions in the export folder which are getting overwritten every single time I export the gltf.

    I would be okay for the moment if there is a max script solution I could use.

    in reply to: Folder for assets/3d data #41063
    web
    Customer

    Just wanted to push that topic again. With all the new upcoming app publishing features the app manager gets more and more attractive to us.

    But in order for us to really use it, we would need the possibility to set external folders for the projects (which would point to our local webserver) and also the possibility to define the folder structure. Having all the data just laying in one root direction isnt really good for working properly.

    in reply to: Verge3D 3.7 pre6 available! #41062
    web
    Customer

    How can we create a clipping plane on runtime? Couldnt find a puzzle or a reference in the verge3d api.

    in reply to: Change center of camera orbit #40731
    web
    Customer

    But doesnt the camera look at, centers the target to an object, which means that it will also be centered in the screen?

    in reply to: Verge3d community for developers #39224
    web
    Customer

    There is already a discord server with plenty of information and users:
    https://discord.gg/vGMAAED

    in reply to: Replace all textures on runtime #38009
    web
    Customer

    Hmm, I never tried to copy textures.
    JSON.parse(JSON.stringify(data));
    Would also so be my approach, when I need a hard copy of some variables.

    Think you have to wait for a response from the v3d developers.

Viewing 15 posts - 31 through 45 (of 213 total)